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					124 lines
				
				5.3 KiB
			
		
		
			
		
	
	
					124 lines
				
				5.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc"> A loader for <a href="https://sites.google.com/view/evpvp/">`MMD`</a> resources. <br /><br />
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										[name] creates Three.js Objects from MMD resources as PMD, PMX, VMD, and VPD files.
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										See [page:MMDAnimationHelper] for MMD animation handling as IK, Grant, and Physics.<br /><br />
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										If you want raw content of MMD resources, use .loadPMD/PMX/VMD/VPD methods.
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										<h2>Code Example</h2>
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										<code>
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										// Instantiate a loader
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										const loader = new MMDLoader();
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										// Load a MMD model
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										loader.load(
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											// path to PMD/PMX file
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											'models/mmd/miku.pmd',
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											// called when the resource is loaded
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											function ( mesh ) {
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												scene.add( mesh );
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											},
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											// called when loading is in progresses
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											function ( xhr ) {
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												console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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											},
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											// called when loading has errors
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											function ( error ) {
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												console.log( 'An error happened' );
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											}
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										);
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										</code>
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										<h2>Examples</h2>
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										<p>
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										[example:webgl_loader_mmd]<br />
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										[example:webgl_loader_mmd_pose]<br />
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										[example:webgl_loader_mmd_audio]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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										</p>
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										<p>
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — A string containing the path/URL of the `.pmd` or `.pmx` file.<br />
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										[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
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										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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										</p>
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										<p>
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										Begin loading PMD/PMX model file from url and fire the callback function with the parsed [page:SkinnedMesh] containing [page:BufferGeometry] and an array of [page:MeshToonMaterial].
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										</p>
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										<h3>[method:undefined loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — A string or an array of string containing the path/URL of the `.vmd` file(s).If two or more files are specified, they'll be merged.<br />
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										[page:Object3D object] — [page:SkinnedMesh] or [page:Camera]. Clip and its tracks will be fitting to this object.<br />
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										[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
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										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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										</p>
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										<p>
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										Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
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										</p>
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										<h3>[method:undefined loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String modelUrl] — A string containing the path/URL of the `.pmd` or `.pmx` file.<br />
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										[page:String vmdUrl] — A string or an array of string containing the path/URL of the `.vmd` file(s).<br />
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										[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
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										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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										</p>
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										<p>
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										Begin loading PMD/PMX model file and VMD motion file(s) from urls and fire the callback function with an [page:Object] containing parsed [page:SkinnedMesh] and [page:AnimationClip] fitting to the [page:SkinnedMesh].
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										</p>
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										<h3>[method:this setAnimationPath]( [param:String animationPath] )</h3>
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										[page:String animationPath] — Base path for loading animation data (VMD/VPD files).
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										</p>
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										<p>
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										Set the base path for additional resources like textures.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/MMDLoader.js examples/jsm/loaders/MMDLoader.js]
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										</p>
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									</body>
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								</html>
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