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					84 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					84 lines
				
				2.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Line] → [page:LineSegments] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Visualizes an object's vertex normals.
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											Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
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											have been calculated using [page:BufferGeometry.computeVertexNormals computeVertexNormals].<br /><br />
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
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										const material = new THREE.MeshStandardMaterial();
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										const mesh = new THREE.Mesh( geometry, material );
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										const helper = new VertexNormalsHelper( mesh, 1, 0xff0000 );
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										scene.add( mesh );
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										scene.add( helper );
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_helpers WebGL / helpers]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color] )</h3>
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										<p>
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											[page:Object3D object] -- object for which to render vertex normals.<br />
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											[page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
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											[page:Hex color] -- (optional) hex color of the arrows. Default is *0xff0000*.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:LineSegments] class for common properties.</p>
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										<h3>[property:Object matrixAutoUpdate]</h3>
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										<p>
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											See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
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											object's [page:Object3D.matrixWorld matrixWorld].
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										</p>
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										<h3>[property:Object3D object]</h3>
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										<p>The object for which the vertex normals are being visualized.</p>
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										<h3>[property:Number size]</h3>
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										<p>Length of the arrows. Default is *1*.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:LineSegments] class for common methods.</p>
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										<h3>[method:undefined update]()</h3>
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										<p>Updates the vertex tangents preview based on the object's world transform.</p>
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										<h3>[method:undefined dispose]()</h3>
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										<p>
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										Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexNormalsHelper.js examples/jsm/helpers/VertexNormalsHelper.js]
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										</p>
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									</body>
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								</html>
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