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					136 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					136 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:EventDispatcher] →
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										<h1>[name]</h1>
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										<p class="desc">
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										This class can be used to provide a drag'n'drop interaction.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const controls = new DragControls( objects, camera, renderer.domElement );
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										// add event listener to highlight dragged objects
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										controls.addEventListener( 'dragstart', function ( event ) {
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											event.object.material.emissive.set( 0xaaaaaa );
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										} );
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										controls.addEventListener( 'dragend', function ( event ) {
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											event.object.material.emissive.set( 0x000000 );
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										} );
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										</code>
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										<h2>Examples</h2>
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										<p>[example:misc_controls_drag misc / controls / drag ]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
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										<p>
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											<p>
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												[page:Array objects]: An array of draggable 3D objects.
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											</p>
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											<p>
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											[page:Camera camera]: The camera of the rendered scene.
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											</p>
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											<p>
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											[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
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											</p>
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											<p>
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												Creates a new instance of [name].
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											</p>
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										</p>
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										<h2>Events</h2>
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										<h3>dragstart</h3>
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										<p>
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											Fires when the user starts to drag a 3D object.
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										</p>
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										<h3>drag</h3>
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										<p>
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											Fires when the user drags a 3D object.
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										</p>
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										<h3>dragend</h3>
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										<p>
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											Fires when the user has finished dragging a 3D object.
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										</p>
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										<h3>hoveron</h3>
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										<p>
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											Fires when the pointer is moved onto a 3D object, or onto one of its children.
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										</p>
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										<h3>hoveroff</h3>
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										<p>
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											Fires when the pointer is moved out of a 3D object.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Boolean enabled]</h3>
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										<p>
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											Whether or not the controls are enabled.
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										</p>
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										<h3>[property:Boolean transformGroup]</h3>
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										<p>
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											This option only works if the [page:DragControls.objects] array contains a single draggable group object.
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											If set to `true`, [name] does not transform individual objects but the entire group. Default is `false`.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:EventDispatcher] class for common methods.</p>
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										<h3>[method:undefined activate] ()</h3>
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										<p>
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											Adds the event listeners of the controls.
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										</p>
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										<h3>[method:undefined deactivate] ()</h3>
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										<p>
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											Removes the event listeners of the controls.
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										</p>
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										<h3>[method:undefined dispose] ()</h3>
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										<p>
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											Should be called if the controls is no longer required.
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										</p>
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										<h3>[method:Array getObjects] ()</h3>
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										<p>
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											Returns the array of draggable objects.
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										</p>
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										<h3>[method:Raycaster getRaycaster] ()</h3>
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										<p>
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											Returns the internal [page:Raycaster] instance that is used for intersection tests.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/DragControls.js examples/jsm/controls/DragControls.js]
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										</p>
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									</body>
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								</html>
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