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					84 lines
				
				2.2 KiB
			
		
		
			
		
	
	
					84 lines
				
				2.2 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">
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											用于模拟场景中平行光 [page:DirectionalLight] 的辅助对象.
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											其中包含了表示光位置的平面和表示光方向的线段.
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const light = new THREE.DirectionalLight( 0xFFFFFF );
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										const helper = new THREE.DirectionalLightHelper( light, 5 );
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										scene.add( helper );
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										</code>
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										<h2>构造函数</h2>
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										<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
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										<p>
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											[page:DirectionalLight light]-- 被模拟的光源. <br /><br />
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											[page:Number size] -- (可选的) 平面的尺寸. 默认为 *1*.<br /><br />
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											[page:Hex color] -- (可选的) 如果没有设置颜色将使用光源的颜色.
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										</p>
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										<h2>属性</h2>
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										<p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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										<h3>[property:Line lightPlane]</h3>
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										<p>包含表示平行光方向的线网格.</p>
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										<h3>[property:DirectionalLight light]</h3>
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										<p>被模拟的光源. 请参考 [page:DirectionalLight directionalLight] .</p>
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										<h3>[property:Object matrix]</h3>
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										<p>请参考光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].</p>
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										<h3>[property:Object matrixAutoUpdate]</h3>
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										<p>
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											请查看 [page:Object3D.matrixAutoUpdate] 页面. 这里设置为 *false* 表示辅助对象
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											使用光源的 [page:Object3D.matrixWorld matrixWorld].
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										</p>
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										<h3>[property:hex color]</h3>
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										<p>
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											构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
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											辅助对象的颜色将在下一次 [page:.update update] 被调用时更新.
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										</p>
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										<h2>方法</h2>
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										<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
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										<h3>[method:undefined dispose]()</h3>
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										<p>销毁该平行光辅助对象.</p>
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										<h3>[method:undefined update]()</h3>
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										<p>更新辅助对象,与模拟的 [page:.light directionalLight] 光源的位置和方向保持一致.</p>
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										<h2>源码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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