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					88 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					88 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>形状路径([name])</h1>
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										<p class="desc">
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										该类用于转换一系列的形状为一个[page:Path]数组,例如转换SVG中的Path为three.js中的Path(请参阅下方的example)。
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										</p>
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										<h2>例子</h2>
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										<p>
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											[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2]
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										</p>
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										<h2>构造函数</h2>
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										<h3>[name](  )</h3>
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										<p>
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										创建一个新的ShapePath。和[page:Path]不同,因为ShapePath被设计为在创建之后生成,所以没有点被传入到构造函数中。
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										</p>
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										<h2>属性</h2>
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										<h3>[property:Array subPaths]</h3>
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										<p>
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										[page:Path]数组。
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										</p>
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										<h3>[property:Array currentPath]</h3>
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										<p>
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										当前将要被生成的路径。
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										</p>
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										<h2>方法</h2>
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										<h3>[method:this moveTo]( [param:Float x], [param:Float y] )</h3>
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										<p>
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										创建一个新的[page:Path],并在[page:Path]上调用[page:Path.moveTo]( x, y )。
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										</p>
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										<h3>[method:this lineTo]( [param:Float x], [param:Float y] )</h3>
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										<p>这一方法从[page:ShapePath.currentPath currentPath](当前路径)的偏移量创建一条到X和Y的线,并将偏移量更新为X和Y。
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										</p>
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										<h3>[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
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										<p>这一方法从[page:ShapePath.currentPath currentPath](当前路径)创建一条到X和Y的二次曲线,cpX和cpY作为控制点,
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											并将[page:ShapePath.currentPath currentPath]的偏移量更新为x和y。
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										</p>
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										<h3>[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
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										<p>
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											这一方法从[page:ShapePath.currentPath currentPath](当前路径)的偏移量创建一条到X和Y的贝塞尔曲线,
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											cp1X、cp1Y和cp2X、cp2Y为控制点,并将[page:ShapePath.currentPath currentPath]的偏移量更新为x和y。
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										</p>
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										<h3>[method:this splineThru] ( [param:Array points] ) </h3>
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										<p>points - 一个[page:Vector2]数组。</p>
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										<p>
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											连接一个新的[page:SplineCurve](样条曲线)到[page:ShapePath.currentPath currentPath](当前路径)。</p>
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										<h3>[method:Array toShapes]( [param:Boolean isCCW] )</h3>
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										<p>
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										isCCW -- 更改实体形状和孔洞的生成方式。
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										</p>
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										<p>
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										将[page:ShapePath.subPaths subPaths]数组转换为到Shapes数组。默认情况下,实体形状按照顺时针(CW)来定义,孔洞按照逆时针(CCW)来定义。
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										如果isCCW被设置为true,则孔洞和实体形状的定义将被反转。
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										<br/>
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										</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/extras/core/Path.js src/extras/core/Path.js]
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										</p>
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									</body>
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								</html>
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