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					88 lines
				
				2.4 KiB
			
		
		
			
		
	
	
					88 lines
				
				2.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="ko">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">[page:WebGLCubeRenderTarget]에 렌더링되는 6개의 카메라를 생성합니다.</p>
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										<h2>코드 예제</h2>
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										<code>
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										// Create cube render target
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										const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
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										// Create cube camera
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										const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
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										scene.add( cubeCamera );
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										// Create car
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										const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
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										const car = new THREE.Mesh( carGeometry, chromeMaterial );
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										scene.add( car );
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										// Update the render target cube
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										car.visible = false;
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										cubeCamera.position.copy( car.position );
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										cubeCamera.update( renderer, scene );
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										// Render the scene
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										car.visible = true;
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										renderer.render( scene, camera );
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										</code>
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										<h2>예제</h2>
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										<p>
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											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
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										</p>
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										<h2>생성자</h2>
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										<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
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										<p>
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										near -- 근거리 클리핑 거리. <br />
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										far -- 원거리 클리핑 거리. <br />
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										renderTarget -- 큐브 렌더 타겟 목적지.
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										</p>
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										<p>
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										[page:WebGLCubeRenderTarget]에 렌더링하는 6개의 [page:PerspectiveCamera PerspectiveCameras]를 포함하는 CubeCamera를 생성합니다.
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										</p>
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										<h2>프로퍼티</h2>
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										<p>일반 프로퍼티는 기본 [page:Object3D] 클래스를 참고하세요.</p>
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										<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
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										<p>
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										큐브 렌더 타겟 목적지.
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										</p>
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										<h2>메서드</h2>
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										<p>일반 메서드는 기본 [page:Object3D] 클래스를 참고하세요.</p>
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										<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
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										<p>
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										renderer -- 현재의 WebGL 렌더러 <br />
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										scene -- 현재 장면
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										</p>
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										<p>
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										[page:CubeCamera.renderTarget renderTarget]를 업데이트 할 때 호출합니다.
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										</p>
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										<h2>소스 코드</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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