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					112 lines
				
				3.0 KiB
			
		
		
			
		
	
	
					112 lines
				
				3.0 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="fr">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">Crée un tube qui s'extrude le long d'une courbe 3D.</p>
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										<iframe id="scene" src="scenes/geometry-browser.html#TubeGeometry"></iframe>
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										<script>
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										// iOS iframe auto-resize workaround
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										if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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											const scene = document.getElementById( 'scene' );
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											scene.style.width = getComputedStyle( scene ).width;
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											scene.style.height = getComputedStyle( scene ).height;
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											scene.setAttribute( 'scrolling', 'no' );
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										}
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										</script>
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										<h2>Exemple de code :</h2>
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										<code>
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										class CustomSinCurve extends THREE.Curve {
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											constructor( scale = 1 ) {
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												super();
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												this.scale = scale;
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											}
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											getPoint( t, optionalTarget = new THREE.Vector3() ) {
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												const tx = t * 3 - 1.5;
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												const ty = Math.sin( 2 * Math.PI * t );
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												const tz = 0;
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												return optionalTarget.set( tx, ty, tz ).multiplyScalar( this.scale );
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											}
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										}
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										const path = new CustomSinCurve( 10 );
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										const geometry = new THREE.TubeGeometry( path, 20, 2, 8, false );
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										const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>Constructeur</h2>
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										<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
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										<p>
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										path — [page:Curve] - Un chemin 3D qui hérite de la classe de base [page:Curve]. La valeur par défaut est une courbe de Bézier quadratique.<br />
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										tubularSegments — [page:Integer] - Le nombre de segments qui composent le tube. La valeur par défaut est '64'.<br />
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										radius — [page:Float] - Le rayon du tube. La valeur par défaut est '1'.<br />
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										radialSegments — [page:Integer] - Le nombre de segments qui composent la section. La valeur par défaut est '8'.<br />
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										closed — [page:Boolean] Spécifie si le tube est ouvert ou fermé. La valeur par défaut est `false`.<br />
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										</p>
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										<h2>Propriétés</h2>
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										<p>Voir la classe de base [page:BufferGeometry] pour les propriétés communes.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										Un objet avec une propriété pour chacun des paramètres du constructeur. Toute modification après instanciation ne change pas la géométrie.
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										</p>
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										<h3>[property:Array tangents]</h3>
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										<p>
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											Un tableau de tangentes [page:Vector3].
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										</p>
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										<h3>[property:Array normals]</h3>
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										<p>
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										Un tableau de normales [page:Vector3].
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										</p>
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										<h3>[property:Array binormals]</h3>
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										<p>
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										Un tableau de binormaux [page:Vector3].
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										</p>
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										<h2>Méthodes</h2>
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										<p>Voir la classe de base [page:BufferGeometry] pour les méthodes communes.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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