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					60 lines
				
				1.4 KiB
			
		
		
			
		
	
	
					60 lines
				
				1.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:WebGLRenderTarget] →
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										<h1>[name]</h1>
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										<p class="desc">
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											This type of render target represents an array of textures.
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										</p>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl2_rendertarget_texture2darray WebGL 2 / render target / array]<br />
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Number width], [param:Number height], [param:Number depth] )</h3>
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										<p>
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										[page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
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										[page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
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										[page:Number depth] - the depth/layer count of the render target. Default is `1`.<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
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										<h3>[property:number depth]</h3>
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										<p>
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										The depth of the render target.
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										</p>
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										<h3>[property:DataArrayTexture texture]</h3>
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										<p>
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										The texture property is overwritten with an instance of [page:DataArrayTexture].
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										</p>
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										<h2>Methods</h2>
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										<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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