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					102 lines
				
				3.0 KiB
			
		
		
			
		
	
	
					102 lines
				
				3.0 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Class for loading a [page:Texture texture].
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											This uses the [page:ImageLoader] internally for loading files.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const texture = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' );
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										// immediately use the texture for material creation
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										const material = new THREE.MeshBasicMaterial( { map: texture } );
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										</code>
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										<h2>Code Example with Callbacks</h2>
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										<code>
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										// instantiate a loader
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										const loader = new THREE.TextureLoader();
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										// load a resource
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										loader.load(
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											// resource URL
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											'textures/land_ocean_ice_cloud_2048.jpg',
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											// onLoad callback
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											function ( texture ) {
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												// in this example we create the material when the texture is loaded
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												const material = new THREE.MeshBasicMaterial( {
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													map: texture
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												 } );
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											},
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											// onProgress callback currently not supported
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											undefined,
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											// onError callback
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											function ( err ) {
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												console.error( 'An error happened.' );
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											}
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										);
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										</code>
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										<p>
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											Please note three.js r84 dropped support for TextureLoader progress events. For a TextureLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145 this thread].
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										</p>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_geometry_cube geometry / cube]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — the path or URL to the file. This can also be a
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											[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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										[page:Function onLoad] (optional) — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
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										[page:Function onProgress] (optional) — This callback function is currently not supported.<br />
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										[page:Function onError] (optional) — Will be called when load errors.<br /><br />
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										Begin loading from the given URL and pass the fully loaded [page:Texture texture] to onLoad. The method also returns a new texture object which can directly be used for material creation.
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										If you do it this way, the texture may pop up in your scene once the respective loading process is finished.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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