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					98 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					98 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Class for loading an
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											[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
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											This uses the [page:FileLoader] internally for loading files.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										// instantiate a listener
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										const audioListener = new THREE.AudioListener();
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										// add the listener to the camera
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										camera.add( audioListener );
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										// instantiate audio object
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										const oceanAmbientSound = new THREE.Audio( audioListener );
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										// add the audio object to the scene
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										scene.add( oceanAmbientSound );
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										// instantiate a loader
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										const loader = new THREE.AudioLoader();
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										// load a resource
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										loader.load(
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											// resource URL
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											'audio/ambient_ocean.ogg',
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											// onLoad callback
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											function ( audioBuffer ) {
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												// set the audio object buffer to the loaded object
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												oceanAmbientSound.setBuffer( audioBuffer );
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												// play the audio
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												oceanAmbientSound.play();
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											},
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											// onProgress callback
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											function ( xhr ) {
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												console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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											},
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											// onError callback
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											function ( err ) {
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												console.log( 'An error happened' );
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											}
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										);
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — the path or URL to the file. This can also be a
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											[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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										[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
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										[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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										[page:Function onError] (optional) — Will be called when load errors.<br />
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										</p>
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										<p>
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										Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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