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					83 lines
				
				2.3 KiB
			
		
		
			
		
	
	
					83 lines
				
				2.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Abstract base class for lights - all other light types inherit the properties and methods
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											described here.
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
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										<p>
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										[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
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										[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
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										Creates a new [name]. Note that this is not intended to be called directly (use one of derived classes instead).
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										</p>
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										<h2>Properties</h2>
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										<p>
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											See the base [page:Object3D Object3D] class for common properties.
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										</p>
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										<h3>[property:Color color]</h3>
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										<p>
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											Color of the light. Defaults to a new [page:Color] set to white, if not passed in the constructor.<br />
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										</p>
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										<h3>[property:Float intensity]</h3>
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										<p>
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											The light's intensity, or strength.<br />
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											In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the units of intensity depend on the type of light.<br />
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											Default - `1.0`.
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										</p>
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										<h3>[property:Boolean isLight]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>Methods</h2>
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										<p>
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											See the base [page:Object3D Object3D] class for common methods.
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										</p>
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										<h3>[method:undefined dispose]()</h3>
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										<p>
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										Abstract dispose method for classes that extend this class; implemented by subclasses that have disposable GPU-related resources.
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										</p>
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										<h3>[method:this copy]( [param:Light source] )</h3>
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										<p>
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										Copies the value of [page:.color color] and [page:.intensity intensity] from the
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										[page:Light source] light into this one.
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										</p>
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										<h3>[method:Object toJSON]( [param:Object meta] )</h3>
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										<p>
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										meta -- object containing metadata such as materials, textures for objects.<br />
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										Convert the light to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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