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					52 lines
				
				1.4 KiB
			
		
		
			
		
	
	
					52 lines
				
				1.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>Buffer Attribute Usage Constants</h1>
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										<p>
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											The usage constants can be used to provide a hint to the API regarding how the geometry buffer attribute will be used in order to optimize performance.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const geometry = new THREE.BufferGeometry();
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										const positionAttribute = new THREE.BufferAttribute( array, 3 , false );
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										positionAttribute.setUsage( THREE.DynamicDrawUsage );
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										geometry.setAttribute( 'position', positionAttribute );
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										</code>
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										<h2>Examples</h2>
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										<p>[example:webgl_buffergeometry_drawrange materials / buffergeometry / drawrange ]</p>
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										<h2>Geometry Usage</h2>
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										<code>
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										THREE.StaticDrawUsage
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										THREE.DynamicDrawUsage
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										THREE.StreamDrawUsage
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										THREE.StaticReadUsage
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										THREE.DynamicReadUsage
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										THREE.StreamReadUsage
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										THREE.StaticCopyUsage
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										THREE.DynamicCopyUsage
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										THREE.StreamCopyUsage
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										</code>
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										For more detailed information on each of these constants see [link:https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage this OpenGL documentation].
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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										</p>
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									</body>
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								</html>
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