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					61 lines
				
				1.5 KiB
			
		
		
			
		
	
	
					61 lines
				
				1.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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										Dual [page:PerspectiveCamera PerspectiveCamera]s used for effects such as
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										[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier].
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										</p>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_effects_anaglyph effects / anaglyph ]<br />
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											[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br />
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											[example:webgl_effects_stereo effects / stereo ]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( )</h3>
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										<h2>Properties</h2>
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										<h3>[property:Float aspect]</h3>
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										<p>Default is `1`.</p>
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										<h3>[property:Float eyeSep]</h3>
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										<p>Default is `0.064`.</p>
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										<h3>[property:PerspectiveCamera cameraL]</h3>
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										<p>Left camera. This is added to [page:Layers layer 1] - objects to be rendered
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										by the left camera must also be added to this layer.</p>
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										<h3>[property:PerspectiveCamera cameraR]</h3>
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										<p>Right camera.This is added to [page:Layers layer 2] - objects to be rendered
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										by the right camera must also be added to this layer.</p>
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										<h2>Methods</h2>
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										<h3>[method:undefined update]( [param:PerspectiveCamera camera] )</h3>
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										<p>
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										Update the stereo cameras based on the camera passed in.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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