You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					89 lines
				
				2.6 KiB
			
		
		
			
		
	
	
					89 lines
				
				2.6 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="ar">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8" />
							 | 
						||
| 
								 | 
							
										<base href="../../../" />
							 | 
						||
| 
								 | 
							
										<script src="page.js"></script>
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body class="rtl">
							 | 
						||
| 
								 | 
							
										[page:Object3D] →
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h1>[name]</h1>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p class="desc">يقوم بإنشاء 6 كاميرات يتم تحويلها إلى [page:WebGLCubeRenderTarget].</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>مثال التعليمة البرمجية</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<code>
							 | 
						||
| 
								 | 
							
										// Create cube render target
							 | 
						||
| 
								 | 
							
										const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create cube camera
							 | 
						||
| 
								 | 
							
										const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
							 | 
						||
| 
								 | 
							
										scene.add( cubeCamera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create car
							 | 
						||
| 
								 | 
							
										const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
							 | 
						||
| 
								 | 
							
										const car = new THREE.Mesh( carGeometry, chromeMaterial );
							 | 
						||
| 
								 | 
							
										scene.add( car );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Update the render target cube
							 | 
						||
| 
								 | 
							
										car.setVisible( false );
							 | 
						||
| 
								 | 
							
										cubeCamera.position.copy( car.position );
							 | 
						||
| 
								 | 
							
										cubeCamera.update( renderer, scene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Render the scene
							 | 
						||
| 
								 | 
							
										car.setVisible( true );
							 | 
						||
| 
								 | 
							
										renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
										</code>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>أمثلة (Examples)</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>المنشئ (Constructor)</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										near -- مسافة الاقتطاع القريبة. <br />
							 | 
						||
| 
								 | 
							
										far -- مسافة القطع البعيدة <br />
							 | 
						||
| 
								 | 
							
										renderTarget -- هدف عرض مكعب الوجهة *cube render target*.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											ينشئ CubeCamera الذي يحتوي على 6 [page:PerspectiveCamera PerspectiveCameras] ذلك
							 | 
						||
| 
								 | 
							
											الذي سيتم عرضه من خلال [page:WebGLCubeRenderTarget].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>الخصائص (Properties)</h2>
							 | 
						||
| 
								 | 
							
										<p>راجع فئة [page:Object3D] الأساسية للخصائص العامة.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										الهدف الخاص بـ*cube render target*.
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>الوظائف (Methods)</h2>
							 | 
						||
| 
								 | 
							
										<p>راجع فئة [page:Object3D] الأساسية للخصائص العامة.</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										renderer -- عارض WebGL الحالي <br />
							 | 
						||
| 
								 | 
							
										scene -- المشهد الحالي
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
										استدعاء هذا لتحديث [page:CubeCamera.renderTarget renderTarget].
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<h2>المصدر (Source)</h2>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<p>
							 | 
						||
| 
								 | 
							
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						||
| 
								 | 
							
										</p>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |