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					147 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					147 lines
				
				3.7 KiB
			| 
								 
											3 years ago
										 
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								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - PreserveDrawingBuffer</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								  </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({
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								    canvas,
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								    preserveDrawingBuffer: true,
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								    alpha: true,
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								  });
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								  renderer.autoClearColor = false;
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								  const camera = new THREE.OrthographicCamera(-2, 2, 1, -1, -1, 1);
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								  const scene = new THREE.Scene();
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(-1, 2, 4);
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								    scene.add(light);
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								  }
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								  const boxWidth = 1;
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								  const boxHeight = 1;
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								  const boxDepth = 1;
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								  const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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								  const base = new THREE.Object3D();
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								  scene.add(base);
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								  base.scale.set(0.1, 0.1, 0.1);
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								  function makeInstance(geometry, color, x, y, z) {
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								    const material = new THREE.MeshPhongMaterial({color});
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								    const cube = new THREE.Mesh(geometry, material);
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								    base.add(cube);
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								    cube.position.set(x, y, z);
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								    return cube;
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								  }
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								  makeInstance(geometry, '#F00', -2,  0,  0);
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								  makeInstance(geometry, '#FF0',  2,  0,  0);
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								  makeInstance(geometry, '#0F0',  0, -2,  0);
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								  makeInstance(geometry, '#0FF',  0,  2,  0);
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								  makeInstance(geometry, '#00F',  0,  0, -2);
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								  makeInstance(geometry, '#F0F',  0,  0,  2);
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  const state = { x: 0, y: 0 };
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								  function render(time) {
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								    time *= 0.001;  // convert to seconds
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								    if (resizeRendererToDisplaySize(renderer)) {
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								        const canvas = renderer.domElement;
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								        camera.right = canvas.clientWidth / canvas.clientHeight;
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								        camera.left = -camera.right;
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								        camera.updateProjectionMatrix();
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								      }
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								      base.position.set(state.x, state.y, 0);
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								      base.rotation.x = time;
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								      base.rotation.y = time * 1.11;
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								      renderer.render(scene, camera);
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								      requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								  function getCanvasRelativePosition(event) {
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								    const rect = canvas.getBoundingClientRect();
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								    return {
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								      x: (event.clientX - rect.left) * canvas.width  / rect.width,
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								      y: (event.clientY - rect.top ) * canvas.height / rect.height,
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								    };
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								  }
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								  const temp = new THREE.Vector3();
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								  function setPosition(e) {
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								    const pos = getCanvasRelativePosition(e);
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								    const x = pos.x / canvas.width * 2 - 1;
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								    const y = pos.y / canvas.height * -2 + 1;
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								    temp.set(x, y, 0).unproject(camera);
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								    state.x = temp.x;
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								    state.y = temp.y;
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								  }
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								  canvas.addEventListener('mousemove', setPosition);
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								  canvas.addEventListener('touchmove', (e) => {
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								    e.preventDefault();
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								    setPosition(e.touches[0]);
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								  }, {passive: false});
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								}
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								main();
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								</script>
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								</html>
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