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					136 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					136 lines
				
				3.6 KiB
			| 
								 
											3 years ago
										 
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								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Scenegraph - Car</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  renderer.setClearColor(0xAAAAAA);
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								  const fov = 40;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 1000;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(8, 4, 10);
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								  camera.lookAt(0, 0, 0);
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								  const scene = new THREE.Scene();
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								  {
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								    const light = new THREE.DirectionalLight(0xffffff, 1);
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								    light.position.set(-1, 2, 4);
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								    scene.add(light);
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								  }
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								  {
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								    const light = new THREE.DirectionalLight(0xffffff, 1);
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								    light.position.set(1, -2, -4);
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								    scene.add(light);
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								  }
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								  const carWidth = 4;
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								  const carHeight = 1;
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								  const carLength = 8;
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								  const bodyGeometry = new THREE.BoxGeometry(carWidth, carHeight, carLength);
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								  const bodyMaterial = new THREE.MeshPhongMaterial({color: 0x6688AA});
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								  const bodyMesh = new THREE.Mesh(bodyGeometry, bodyMaterial);
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								  scene.add(bodyMesh);
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								  const wheelRadius = 1;
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								  const wheelThickness = .5;
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								  const wheelSegments = 6;
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								  const wheelGeometry = new THREE.CylinderGeometry(
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								      wheelRadius,     // top radius
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								      wheelRadius,     // bottom radius
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								      wheelThickness,  // height of cylinder
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								      wheelSegments);
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								  const wheelMaterial = new THREE.MeshPhongMaterial({color: 0x888888});
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								  const wheelPositions = [
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								    [-carWidth / 2 + wheelThickness / 2, -carHeight / 2,  carLength / 3],
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								    [ carWidth / 2 + wheelThickness / 2, -carHeight / 2,  carLength / 3],
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								    [-carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
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								    [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
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								  ];
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								  const wheelMeshes = wheelPositions.map((position) => {
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								    const mesh = new THREE.Mesh(wheelGeometry, wheelMaterial);
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								    mesh.position.set(...position);
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								    mesh.rotation.z = Math.PI * .5;
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								    scene.add(mesh);
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								    return mesh;
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								  });
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  // const carPosition = [0, 0, 0];
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    wheelMeshes.forEach((obj) => {
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								      obj.rotation.x = time;
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								    });
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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