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					159 lines
				
				3.8 KiB
			
		
		
			
		
	
	
					159 lines
				
				3.8 KiB
			| 
								 
											3 years ago
										 
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								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Responsive</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const rtWidth = 512;
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								  const rtHeight = 512;
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								  const renderTarget = new THREE.WebGLRenderTarget(rtWidth, rtHeight);
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								  const rtFov = 75;
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								  const rtAspect = rtWidth / rtHeight;
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								  const rtNear = 0.1;
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								  const rtFar = 5;
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								  const rtCamera = new THREE.PerspectiveCamera(rtFov, rtAspect, rtNear, rtFar);
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								  rtCamera.position.z = 2;
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								  const rtScene = new THREE.Scene();
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								  rtScene.background = new THREE.Color('red');
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(-1, 2, 4);
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								    rtScene.add(light);
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								  }
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								  const boxWidth = 1;
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								  const boxHeight = 1;
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								  const boxDepth = 1;
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								  const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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								  function makeInstance(geometry, color, x) {
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								    const material = new THREE.MeshPhongMaterial({color});
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								    const cube = new THREE.Mesh(geometry, material);
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								    rtScene.add(cube);
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								    cube.position.x = x;
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								    return cube;
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								  }
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								  const rtCubes = [
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								    makeInstance(geometry, 0x44aa88,  0),
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								    makeInstance(geometry, 0x8844aa, -2),
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								    makeInstance(geometry, 0xaa8844,  2),
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								  ];
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 5;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 2;
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								  const scene = new THREE.Scene();
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(-1, 2, 4);
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								    scene.add(light);
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								  }
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								  const material = new THREE.MeshPhongMaterial({
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								    map: renderTarget.texture,
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								  });
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								  const cube = new THREE.Mesh(geometry, material);
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								  scene.add(cube);
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    // rotate all the cubes in the render target scene
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								    rtCubes.forEach((cube, ndx) => {
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								      const speed = 1 + ndx * .1;
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								      const rot = time * speed;
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								      cube.rotation.x = rot;
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								      cube.rotation.y = rot;
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								    });
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								    // draw render target scene to render target
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								    renderer.setRenderTarget(renderTarget);
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								    renderer.render(rtScene, rtCamera);
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								    renderer.setRenderTarget(null);
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								    // rotate the cube in the scene
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								    cube.rotation.x = time;
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								    cube.rotation.y = time * 1.1;
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								    // render the scene to the canvas
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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