You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					280 lines
				
				8.5 KiB
			
		
		
			
		
	
	
					280 lines
				
				8.5 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!-- Licensed under a BSD license. See license.html for license -->
							 | 
						||
| 
								 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html>
							 | 
						||
| 
								 | 
							
								  <head>
							 | 
						||
| 
								 | 
							
								    <meta charset="utf-8">
							 | 
						||
| 
								 | 
							
								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
							 | 
						||
| 
								 | 
							
								    <title>Three.js - Load .GLTF - Animated Cars</title>
							 | 
						||
| 
								 | 
							
								    <style>
							 | 
						||
| 
								 | 
							
								    html, body {
							 | 
						||
| 
								 | 
							
								        margin: 0;
							 | 
						||
| 
								 | 
							
								        height: 100%;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    #c {
							 | 
						||
| 
								 | 
							
								        width: 100%;
							 | 
						||
| 
								 | 
							
								        height: 100%;
							 | 
						||
| 
								 | 
							
								        display: block;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    </style>
							 | 
						||
| 
								 | 
							
								  </head>
							 | 
						||
| 
								 | 
							
								  <body>
							 | 
						||
| 
								 | 
							
								    <canvas id="c"></canvas>
							 | 
						||
| 
								 | 
							
								  </body>
							 | 
						||
| 
								 | 
							
								<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
								<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<script type="importmap">
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								  "imports": {
							 | 
						||
| 
								 | 
							
								    "three": "../../build/three.module.js",
							 | 
						||
| 
								 | 
							
								    "three/addons/": "../../examples/jsm/"
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<script type="module">
							 | 
						||
| 
								 | 
							
								import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
								import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function main() {
							 | 
						||
| 
								 | 
							
								  const canvas = document.querySelector('#c');
							 | 
						||
| 
								 | 
							
								  const renderer = new THREE.WebGLRenderer({canvas});
							 | 
						||
| 
								 | 
							
								  renderer.outputEncoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  const fov = 45;
							 | 
						||
| 
								 | 
							
								  const aspect = 2;  // the canvas default
							 | 
						||
| 
								 | 
							
								  const near = 0.1;
							 | 
						||
| 
								 | 
							
								  const far = 100;
							 | 
						||
| 
								 | 
							
								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
							 | 
						||
| 
								 | 
							
								  camera.position.set(0, 10, 20);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  const controls = new OrbitControls(camera, canvas);
							 | 
						||
| 
								 | 
							
								  controls.target.set(0, 5, 0);
							 | 
						||
| 
								 | 
							
								  controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  const scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								  scene.background = new THREE.Color('black');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								    const planeSize = 40;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    const loader = new THREE.TextureLoader();
							 | 
						||
| 
								 | 
							
								    const texture = loader.load('resources/images/checker.png');
							 | 
						||
| 
								 | 
							
								    texture.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								    texture.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								    texture.magFilter = THREE.NearestFilter;
							 | 
						||
| 
								 | 
							
								    const repeats = planeSize / 2;
							 | 
						||
| 
								 | 
							
								    texture.repeat.set(repeats, repeats);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
							 | 
						||
| 
								 | 
							
								    const planeMat = new THREE.MeshPhongMaterial({
							 | 
						||
| 
								 | 
							
								      map: texture,
							 | 
						||
| 
								 | 
							
								      side: THREE.DoubleSide,
							 | 
						||
| 
								 | 
							
								    });
							 | 
						||
| 
								 | 
							
								    const mesh = new THREE.Mesh(planeGeo, planeMat);
							 | 
						||
| 
								 | 
							
								    mesh.rotation.x = Math.PI * -.5;
							 | 
						||
| 
								 | 
							
								    scene.add(mesh);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								    const skyColor = 0xB1E1FF;  // light blue
							 | 
						||
| 
								 | 
							
								    const groundColor = 0xB97A20;  // brownish orange
							 | 
						||
| 
								 | 
							
								    const intensity = 0.6;
							 | 
						||
| 
								 | 
							
								    const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
							 | 
						||
| 
								 | 
							
								    scene.add(light);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								    const color = 0xFFFFFF;
							 | 
						||
| 
								 | 
							
								    const intensity = 0.8;
							 | 
						||
| 
								 | 
							
								    const light = new THREE.DirectionalLight(color, intensity);
							 | 
						||
| 
								 | 
							
								    light.position.set(5, 10, 2);
							 | 
						||
| 
								 | 
							
								    scene.add(light);
							 | 
						||
| 
								 | 
							
								    scene.add(light.target);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
							 | 
						||
| 
								 | 
							
								    const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
							 | 
						||
| 
								 | 
							
								    const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
							 | 
						||
| 
								 | 
							
								    const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
							 | 
						||
| 
								 | 
							
								    // compute a unit vector that points in the direction the camera is now
							 | 
						||
| 
								 | 
							
								    // in the xz plane from the center of the box
							 | 
						||
| 
								 | 
							
								    const direction = (new THREE.Vector3())
							 | 
						||
| 
								 | 
							
								        .subVectors(camera.position, boxCenter)
							 | 
						||
| 
								 | 
							
								        .multiply(new THREE.Vector3(1, 0, 1))
							 | 
						||
| 
								 | 
							
								        .normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // move the camera to a position distance units way from the center
							 | 
						||
| 
								 | 
							
								    // in whatever direction the camera was from the center already
							 | 
						||
| 
								 | 
							
								    camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // pick some near and far values for the frustum that
							 | 
						||
| 
								 | 
							
								    // will contain the box.
							 | 
						||
| 
								 | 
							
								    camera.near = boxSize / 100;
							 | 
						||
| 
								 | 
							
								    camera.far = boxSize * 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // point the camera to look at the center of the box
							 | 
						||
| 
								 | 
							
								    camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  let curve;
							 | 
						||
| 
								 | 
							
								  let curveObject;
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								    const controlPoints = [
							 | 
						||
| 
								 | 
							
								      [1.118281, 5.115846, -3.681386],
							 | 
						||
| 
								 | 
							
								      [3.948875, 5.115846, -3.641834],
							 | 
						||
| 
								 | 
							
								      [3.960072, 5.115846, -0.240352],
							 | 
						||
| 
								 | 
							
								      [3.985447, 5.115846, 4.585005],
							 | 
						||
| 
								 | 
							
								      [-3.793631, 5.115846, 4.585006],
							 | 
						||
| 
								 | 
							
								      [-3.826839, 5.115846, -14.736200],
							 | 
						||
| 
								 | 
							
								      [-14.542292, 5.115846, -14.765865],
							 | 
						||
| 
								 | 
							
								      [-14.520929, 5.115846, -3.627002],
							 | 
						||
| 
								 | 
							
								      [-5.452815, 5.115846, -3.634418],
							 | 
						||
| 
								 | 
							
								      [-5.467251, 5.115846, 4.549161],
							 | 
						||
| 
								 | 
							
								      [-13.266233, 5.115846, 4.567083],
							 | 
						||
| 
								 | 
							
								      [-13.250067, 5.115846, -13.499271],
							 | 
						||
| 
								 | 
							
								      [4.081842, 5.115846, -13.435463],
							 | 
						||
| 
								 | 
							
								      [4.125436, 5.115846, -5.334928],
							 | 
						||
| 
								 | 
							
								      [-14.521364, 5.115846, -5.239871],
							 | 
						||
| 
								 | 
							
								      [-14.510466, 5.115846, 5.486727],
							 | 
						||
| 
								 | 
							
								      [5.745666, 5.115846, 5.510492],
							 | 
						||
| 
								 | 
							
								      [5.787942, 5.115846, -14.728308],
							 | 
						||
| 
								 | 
							
								      [-5.423720, 5.115846, -14.761919],
							 | 
						||
| 
								 | 
							
								      [-5.373599, 5.115846, -3.704133],
							 | 
						||
| 
								 | 
							
								      [1.004861, 5.115846, -3.641834],
							 | 
						||
| 
								 | 
							
								    ];
							 | 
						||
| 
								 | 
							
								    const p0 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								    const p1 = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								    curve = new THREE.CatmullRomCurve3(
							 | 
						||
| 
								 | 
							
								      controlPoints.map((p, ndx) => {
							 | 
						||
| 
								 | 
							
								        p0.set(...p);
							 | 
						||
| 
								 | 
							
								        p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
							 | 
						||
| 
								 | 
							
								        return [
							 | 
						||
| 
								 | 
							
								          (new THREE.Vector3()).copy(p0),
							 | 
						||
| 
								 | 
							
								          (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
							 | 
						||
| 
								 | 
							
								          (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
							 | 
						||
| 
								 | 
							
								        ];
							 | 
						||
| 
								 | 
							
								      }).flat(),
							 | 
						||
| 
								 | 
							
								      true,
							 | 
						||
| 
								 | 
							
								    );
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								      const points = curve.getPoints(250);
							 | 
						||
| 
								 | 
							
								      const geometry = new THREE.BufferGeometry().setFromPoints(points);
							 | 
						||
| 
								 | 
							
								      const material = new THREE.LineBasicMaterial({color: 0xff0000});
							 | 
						||
| 
								 | 
							
								      curveObject = new THREE.Line(geometry, material);
							 | 
						||
| 
								 | 
							
								      curveObject.scale.set(100, 100, 100);
							 | 
						||
| 
								 | 
							
								      curveObject.position.y = -621;
							 | 
						||
| 
								 | 
							
								      curveObject.visible = false;
							 | 
						||
| 
								 | 
							
								      material.depthTest = false;
							 | 
						||
| 
								 | 
							
								      curveObject.renderOrder = 1;
							 | 
						||
| 
								 | 
							
								      scene.add(curveObject);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  const cars = [];
							 | 
						||
| 
								 | 
							
								  {
							 | 
						||
| 
								 | 
							
								    const gltfLoader = new GLTFLoader();
							 | 
						||
| 
								 | 
							
								    gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
							 | 
						||
| 
								 | 
							
								      const root = gltf.scene;
							 | 
						||
| 
								 | 
							
								      scene.add(root);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      const loadedCars = root.getObjectByName('Cars');
							 | 
						||
| 
								 | 
							
								      const fixes = [
							 | 
						||
| 
								 | 
							
								        { prefix: 'Car_08', y: 0,  rot: [Math.PI * .5, 0, Math.PI * .5], },
							 | 
						||
| 
								 | 
							
								        { prefix: 'CAR_03', y: 33, rot: [0, Math.PI, 0], },
							 | 
						||
| 
								 | 
							
								        { prefix: 'Car_04', y: 40, rot: [0, Math.PI, 0], },
							 | 
						||
| 
								 | 
							
								      ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      root.updateMatrixWorld();
							 | 
						||
| 
								 | 
							
								      for (const car of loadedCars.children.slice()) {
							 | 
						||
| 
								 | 
							
								        const fix = fixes.find(fix => car.name.startsWith(fix.prefix));
							 | 
						||
| 
								 | 
							
								        const obj = new THREE.Object3D();
							 | 
						||
| 
								 | 
							
								        car.position.set(0, fix.y, 0);
							 | 
						||
| 
								 | 
							
								        car.rotation.set(...fix.rot);
							 | 
						||
| 
								 | 
							
								        obj.add(car);
							 | 
						||
| 
								 | 
							
								        scene.add(obj);
							 | 
						||
| 
								 | 
							
								        cars.push(obj);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // compute the box that contains all the stuff
							 | 
						||
| 
								 | 
							
								      // from root and below
							 | 
						||
| 
								 | 
							
								      const box = new THREE.Box3().setFromObject(root);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      const boxSize = box.getSize(new THREE.Vector3()).length();
							 | 
						||
| 
								 | 
							
								      const boxCenter = box.getCenter(new THREE.Vector3());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // set the camera to frame the box
							 | 
						||
| 
								 | 
							
								      frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // update the Trackball controls to handle the new size
							 | 
						||
| 
								 | 
							
								      controls.maxDistance = boxSize * 10;
							 | 
						||
| 
								 | 
							
								      controls.target.copy(boxCenter);
							 | 
						||
| 
								 | 
							
								      controls.update();
							 | 
						||
| 
								 | 
							
								    });
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function resizeRendererToDisplaySize(renderer) {
							 | 
						||
| 
								 | 
							
								    const canvas = renderer.domElement;
							 | 
						||
| 
								 | 
							
								    const width = canvas.clientWidth;
							 | 
						||
| 
								 | 
							
								    const height = canvas.clientHeight;
							 | 
						||
| 
								 | 
							
								    const needResize = canvas.width !== width || canvas.height !== height;
							 | 
						||
| 
								 | 
							
								    if (needResize) {
							 | 
						||
| 
								 | 
							
								      renderer.setSize(width, height, false);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return needResize;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // create 2 Vector3s we can use for path calculations
							 | 
						||
| 
								 | 
							
								  const carPosition = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								  const carTarget = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function render(time) {
							 | 
						||
| 
								 | 
							
								    time *= 0.001;  // convert to seconds
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (resizeRendererToDisplaySize(renderer)) {
							 | 
						||
| 
								 | 
							
								      const canvas = renderer.domElement;
							 | 
						||
| 
								 | 
							
								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
							 | 
						||
| 
								 | 
							
								      camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								      const pathTime = time * .01;
							 | 
						||
| 
								 | 
							
								      const targetOffset = 0.01;
							 | 
						||
| 
								 | 
							
								      cars.forEach((car, ndx) => {
							 | 
						||
| 
								 | 
							
								        // a number between 0 and 1 to evenly space the cars
							 | 
						||
| 
								 | 
							
								        const u = pathTime + ndx / cars.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // get the first point
							 | 
						||
| 
								 | 
							
								        curve.getPointAt(u % 1, carPosition);
							 | 
						||
| 
								 | 
							
								        carPosition.applyMatrix4(curveObject.matrixWorld);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // get a second point slightly further down the curve
							 | 
						||
| 
								 | 
							
								        curve.getPointAt((u + targetOffset) % 1, carTarget);
							 | 
						||
| 
								 | 
							
								        carTarget.applyMatrix4(curveObject.matrixWorld);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // put the car at the first point (temporarily)
							 | 
						||
| 
								 | 
							
								        car.position.copy(carPosition);
							 | 
						||
| 
								 | 
							
								        // point the car the second point
							 | 
						||
| 
								 | 
							
								        car.lookAt(carTarget);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // put the car between the 2 points
							 | 
						||
| 
								 | 
							
								        car.position.lerpVectors(carPosition, carTarget, 0.5);
							 | 
						||
| 
								 | 
							
								      });
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    renderer.render(scene, camera);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    requestAnimationFrame(render);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  requestAnimationFrame(render);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								main();
							 | 
						||
| 
								 | 
							
								</script>
							 | 
						||
| 
								 | 
							
								</html>
							 |