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					327 lines
				
				8.0 KiB
			
		
		
			
		
	
	
					327 lines
				
				8.0 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js vr - haptics</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - haptics
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { VRButton } from 'three/addons/webxr/VRButton.js';
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											import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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											let container;
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											let camera, scene, renderer;
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											let controller1, controller2;
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											let controllerGrip1, controllerGrip2;
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											const box = new THREE.Box3();
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											const controllers = [];
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											const oscillators = [];
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											let controls, group;
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											let audioCtx = null;
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											// minor pentatonic scale, so whichever notes is striked would be more pleasant
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											const musicScale = [ 0, 3, 5, 7, 10 ];
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											init();
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											animate();
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											function initAudio() {
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												if ( audioCtx !== null ) {
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													return;
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												}
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												audioCtx = new ( window.AudioContext || window.webkitAudioContext )();
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												function createOscillator() {
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													// creates oscillator
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													const oscillator = audioCtx.createOscillator();
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													oscillator.type = 'sine'; // possible values: sine, triangle, square
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													oscillator.start();
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													return oscillator;
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												}
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												oscillators.push( createOscillator() );
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												oscillators.push( createOscillator() );
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												window.oscillators = oscillators;
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											}
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											function init() {
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x808080 );
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												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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												camera.position.set( 0, 1.6, 3 );
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												controls = new OrbitControls( camera, container );
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												controls.target.set( 0, 1.6, 0 );
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												controls.update();
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												const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
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												const floorMaterial = new THREE.MeshStandardMaterial( {
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													color: 0xeeeeee,
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													roughness: 1.0,
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													metalness: 0.0
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												} );
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												const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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												floor.rotation.x = - Math.PI / 2;
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												floor.receiveShadow = true;
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												scene.add( floor );
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												scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
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												const light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 0, 6, 0 );
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												light.castShadow = true;
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												light.shadow.camera.top = 2;
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												light.shadow.camera.bottom = - 2;
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												light.shadow.camera.right = 2;
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												light.shadow.camera.left = - 2;
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												light.shadow.mapSize.set( 4096, 4096 );
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												scene.add( light );
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												group = new THREE.Group();
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												group.position.z = - 0.5;
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												scene.add( group );
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												const BOXES = 10;
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												for ( let i = 0; i < BOXES; i ++ ) {
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													const intensity = ( i + 1 ) / BOXES;
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													const w = 0.1;
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													const h = 0.1;
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													const minH = 1;
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													const geometry = new THREE.BoxGeometry( w, h * i + minH, w );
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													const material = new THREE.MeshStandardMaterial( {
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														color: new THREE.Color( intensity, 0.1, 0.1 ),
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														roughness: 0.7,
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														metalness: 0.0
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													} );
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													const object = new THREE.Mesh( geometry, material );
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													object.position.x = ( i - 5 ) * ( w + 0.05 );
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													object.castShadow = true;
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													object.receiveShadow = true;
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													object.userData = {
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														index: i + 1,
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														intensity: intensity
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													};
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													group.add( object );
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												}
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.shadowMap.enabled = true;
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												renderer.xr.enabled = true;
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												container.appendChild( renderer.domElement );
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												document.body.appendChild( VRButton.createButton( renderer ) );
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												document.getElementById( 'VRButton' ).addEventListener( 'click', () => {
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													initAudio();
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												} );
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												// controllers
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												controller1 = renderer.xr.getController( 0 );
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												scene.add( controller1 );
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												controller2 = renderer.xr.getController( 1 );
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												scene.add( controller2 );
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												const controllerModelFactory = new XRControllerModelFactory();
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												controllerGrip1 = renderer.xr.getControllerGrip( 0 );
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												controllerGrip1.addEventListener( 'connected', controllerConnected );
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												controllerGrip1.addEventListener( 'disconnected', controllerDisconnected );
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												controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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												scene.add( controllerGrip1 );
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												controllerGrip2 = renderer.xr.getControllerGrip( 1 );
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												controllerGrip2.addEventListener( 'connected', controllerConnected );
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												controllerGrip2.addEventListener( 'disconnected', controllerDisconnected );
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												controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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												scene.add( controllerGrip2 );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function controllerConnected( evt ) {
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												controllers.push( {
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													gamepad: evt.data.gamepad,
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													grip: evt.target,
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													colliding: false,
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													playing: false
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												} );
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											}
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											function controllerDisconnected( evt ) {
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												const index = controllers.findIndex( o => o.controller === evt.target );
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												if ( index !== - 1 ) {
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													controllers.splice( index, 1 );
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												}
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												renderer.setAnimationLoop( render );
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											}
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											function handleCollisions() {
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												for ( let i = 0; i < group.children.length; i ++ ) {
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													group.children[ i ].collided = false;
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												}
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												for ( let g = 0; g < controllers.length; g ++ ) {
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													const controller = controllers[ g ];
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													controller.colliding = false;
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													const { grip, gamepad } = controller;
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													const sphere = {
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														radius: 0.03,
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														center: grip.position
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													};
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													const supportHaptic = 'hapticActuators' in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0;
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													for ( let i = 0; i < group.children.length; i ++ ) {
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														const child = group.children[ i ];
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														box.setFromObject( child );
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														if ( box.intersectsSphere( sphere ) ) {
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															child.material.emissive.b = 1;
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															const intensity = child.userData.index / group.children.length;
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															child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
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															if ( supportHaptic ) {
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																gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
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															}
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															const musicInterval = musicScale[ child.userData.index % musicScale.length ] + 12 * Math.floor( child.userData.index / musicScale.length );
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															oscillators[ g ].frequency.value = 110 * Math.pow( 2, musicInterval / 12 );
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															controller.colliding = true;
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															group.children[ i ].collided = true;
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						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( controller.colliding ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! controller.playing ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															controller.playing = true;
							 | 
						||
| 
								 | 
							
															oscillators[ g ].connect( audioCtx.destination );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( controller.playing ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															controller.playing = false;
							 | 
						||
| 
								 | 
							
															oscillators[ g ].disconnect( audioCtx.destination );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < group.children.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const child = group.children[ i ];
							 | 
						||
| 
								 | 
							
													if ( ! child.collided ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// reset uncollided boxes
							 | 
						||
| 
								 | 
							
														child.material.emissive.b = 0;
							 | 
						||
| 
								 | 
							
														child.scale.setScalar( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												handleCollisions();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |