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					315 lines
				
				8.4 KiB
			
		
		
			
		
	
	
					315 lines
				
				8.4 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js vr - ball shooter</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - ball shooter
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
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											import { VRButton } from 'three/addons/webxr/VRButton.js';
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											import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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											let camera, scene, renderer;
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											let controller1, controller2;
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											let controllerGrip1, controllerGrip2;
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											let room;
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											let count = 0;
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											const radius = 0.08;
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											let normal = new THREE.Vector3();
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											const relativeVelocity = new THREE.Vector3();
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											const clock = new THREE.Clock();
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											init();
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											animate();
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											function init() {
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x505050 );
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												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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												camera.position.set( 0, 1.6, 3 );
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												room = new THREE.LineSegments(
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													new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
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													new THREE.LineBasicMaterial( { color: 0x808080 } )
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												);
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												room.geometry.translate( 0, 3, 0 );
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												scene.add( room );
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												scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
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												const light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 1, 1, 1 ).normalize();
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												scene.add( light );
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												const geometry = new THREE.IcosahedronGeometry( radius, 3 );
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												for ( let i = 0; i < 200; i ++ ) {
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													const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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													object.position.x = Math.random() * 4 - 2;
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													object.position.y = Math.random() * 4;
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													object.position.z = Math.random() * 4 - 2;
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													object.userData.velocity = new THREE.Vector3();
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													object.userData.velocity.x = Math.random() * 0.01 - 0.005;
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													object.userData.velocity.y = Math.random() * 0.01 - 0.005;
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													object.userData.velocity.z = Math.random() * 0.01 - 0.005;
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													room.add( object );
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												}
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.xr.enabled = true;
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												document.body.appendChild( renderer.domElement );
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												//
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												document.body.appendChild( VRButton.createButton( renderer ) );
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												// controllers
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												function onSelectStart() {
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													this.userData.isSelecting = true;
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												}
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												function onSelectEnd() {
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													this.userData.isSelecting = false;
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												}
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												controller1 = renderer.xr.getController( 0 );
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												controller1.addEventListener( 'selectstart', onSelectStart );
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												controller1.addEventListener( 'selectend', onSelectEnd );
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												controller1.addEventListener( 'connected', function ( event ) {
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													this.add( buildController( event.data ) );
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												} );
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												controller1.addEventListener( 'disconnected', function () {
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													this.remove( this.children[ 0 ] );
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												} );
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												scene.add( controller1 );
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												controller2 = renderer.xr.getController( 1 );
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												controller2.addEventListener( 'selectstart', onSelectStart );
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												controller2.addEventListener( 'selectend', onSelectEnd );
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												controller2.addEventListener( 'connected', function ( event ) {
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													this.add( buildController( event.data ) );
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												} );
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												controller2.addEventListener( 'disconnected', function () {
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													this.remove( this.children[ 0 ] );
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												} );
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												scene.add( controller2 );
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												// The XRControllerModelFactory will automatically fetch controller models
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												// that match what the user is holding as closely as possible. The models
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												// should be attached to the object returned from getControllerGrip in
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												// order to match the orientation of the held device.
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												const controllerModelFactory = new XRControllerModelFactory();
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												controllerGrip1 = renderer.xr.getControllerGrip( 0 );
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												controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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												scene.add( controllerGrip1 );
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												controllerGrip2 = renderer.xr.getControllerGrip( 1 );
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												controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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												scene.add( controllerGrip2 );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function buildController( data ) {
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												let geometry, material;
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												switch ( data.targetRayMode ) {
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													case 'tracked-pointer':
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														geometry = new THREE.BufferGeometry();
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														geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
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														geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
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														material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
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														return new THREE.Line( geometry, material );
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													case 'gaze':
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														geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
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														material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
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														return new THREE.Mesh( geometry, material );
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												}
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function handleController( controller ) {
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												if ( controller.userData.isSelecting ) {
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													const object = room.children[ count ++ ];
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													object.position.copy( controller.position );
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													object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
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													object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
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													object.userData.velocity.z = ( Math.random() - 9 );
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													object.userData.velocity.applyQuaternion( controller.quaternion );
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													if ( count === room.children.length ) count = 0;
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												}
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											}
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											//
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											function animate() {
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												renderer.setAnimationLoop( render );
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											}
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											function render() {
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												handleController( controller1 );
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												handleController( controller2 );
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												//
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												const delta = clock.getDelta() * 0.8; // slow down simulation
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												const range = 3 - radius;
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												for ( let i = 0; i < room.children.length; i ++ ) {
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													const object = room.children[ i ];
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													object.position.x += object.userData.velocity.x * delta;
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													object.position.y += object.userData.velocity.y * delta;
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													object.position.z += object.userData.velocity.z * delta;
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													// keep objects inside room
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													if ( object.position.x < - range || object.position.x > range ) {
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														object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
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														object.userData.velocity.x = - object.userData.velocity.x;
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													}
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													if ( object.position.y < radius || object.position.y > 6 ) {
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														object.position.y = Math.max( object.position.y, radius );
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														object.userData.velocity.x *= 0.98;
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														object.userData.velocity.y = - object.userData.velocity.y * 0.8;
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														object.userData.velocity.z *= 0.98;
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													}
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													if ( object.position.z < - range || object.position.z > range ) {
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								 | 
							
														object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
							 | 
						||
| 
								 | 
							
														object.userData.velocity.z = - object.userData.velocity.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = i + 1; j < room.children.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const object2 = room.children[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														normal.copy( object.position ).sub( object2.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const distance = normal.length();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( distance < 2 * radius ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															normal.multiplyScalar( 0.5 * distance - radius );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object.position.sub( normal );
							 | 
						||
| 
								 | 
							
															object2.position.add( normal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															normal.normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object.userData.velocity.sub( normal );
							 | 
						||
| 
								 | 
							
															object2.userData.velocity.add( normal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.userData.velocity.y -= 9.8 * delta;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |