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					129 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					129 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js - WebGPU - Skinning</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Skinning
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										</div>
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/",
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													"three/nodes": "./jsm/nodes/Nodes.js"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import * as Nodes from 'three/nodes';
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											import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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											import WebGPU from 'three/addons/capabilities/WebGPU.js';
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											import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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											let camera, scene, renderer;
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											let mixer, clock;
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											init();
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											function init() {
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												if ( WebGPU.isAvailable() === false ) {
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													document.body.appendChild( WebGPU.getErrorMessage() );
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													throw new Error( 'No WebGPU support' );
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												}
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												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
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												camera.position.set( 1, 2, 3 );
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												scene = new THREE.Scene();
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												camera.lookAt( 0, 1, 0 );
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												clock = new THREE.Clock();
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												//lights
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												const light = new THREE.PointLight( 0xffffff, 1, 100 );
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												light.power = 1700; // 100W
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												camera.add( light );
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												scene.add( camera );
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												const loader = new FBXLoader();
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												loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
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													object.scale.setScalar( .01 );
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													mixer = new THREE.AnimationMixer( object );
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													const action = mixer.clipAction( object.animations[ 0 ] );
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													action.play();
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													object.traverse( function ( child ) {
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														if ( child.isMesh ) {
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															child.material = new Nodes.MeshStandardNodeMaterial();
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															child.material.roughness = .1;
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														}
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													} );
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													scene.add( object );
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												} );
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												//renderer
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												renderer = new WebGPURenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.setAnimationLoop( animate );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, .15 );
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												document.body.appendChild( renderer.domElement );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												const delta = clock.getDelta();
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												if ( mixer ) mixer.update( delta );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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