You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					141 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					141 lines
				
				3.7 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js - WebGPU - RTT</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/",
							 | 
						||
| 
								 | 
							
													"three/nodes": "./jsm/nodes/Nodes.js"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
											import * as Nodes from 'three/nodes';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import WebGPU from 'three/addons/capabilities/WebGPU.js';
							 | 
						||
| 
								 | 
							
											import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
							 | 
						||
| 
								 | 
							
											import WebGPUTextureRenderer from 'three/addons/renderers/webgpu/WebGPUTextureRenderer.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer;
							 | 
						||
| 
								 | 
							
											const mouse = new THREE.Vector2();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let cameraFX, sceneFX, textureRenderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let box;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const dpr = window.devicePixelRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( WebGPU.isAvailable() === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													document.body.appendChild( WebGPU.getErrorMessage() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw new Error( 'No WebGPU support' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
							 | 
						||
| 
								 | 
							
												camera.position.z = 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene.background = new THREE.Color( 0x222222 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// textured mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const loader = new THREE.TextureLoader();
							 | 
						||
| 
								 | 
							
												const texture = loader.load( './textures/uv_grid_opengl.jpg' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometryBox = new THREE.BoxGeometry();
							 | 
						||
| 
								 | 
							
												const materialBox = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												materialBox.colorNode = new Nodes.TextureNode( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												box = new THREE.Mesh( geometryBox, materialBox );
							 | 
						||
| 
								 | 
							
												scene.add( box );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new WebGPURenderer();
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( dpr );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												textureRenderer = new WebGPUTextureRenderer( renderer );
							 | 
						||
| 
								 | 
							
												textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'mousemove', onWindowMouseMove );
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// FX
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
							 | 
						||
| 
								 | 
							
												sceneFX = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometryFX = new THREE.PlaneGeometry( 2, 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// modulate the final color based on the mouse position
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const screenFXNode = new Nodes.OperatorNode( '+', new Nodes.UniformNode( mouse ), new Nodes.ConstNode( new THREE.Vector2( 0.5, 0.5 ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const materialFX = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												materialFX.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( textureRenderer.getTexture() ), screenFXNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const quad = new THREE.Mesh( geometryFX, materialFX );
							 | 
						||
| 
								 | 
							
												sceneFX.add( quad );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowMouseMove( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mouse.x = e.offsetX / screen.width;
							 | 
						||
| 
								 | 
							
												mouse.y = e.offsetY / screen.height;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												box.rotation.x += 0.01;
							 | 
						||
| 
								 | 
							
												box.rotation.y += 0.02;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												textureRenderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
												renderer.render( sceneFX, cameraFX );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |