You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					289 lines
				
				7.6 KiB
			
		
		
			
		
	
	
					289 lines
				
				7.6 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js - WebGPU - Materials</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Materials
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/",
							 | 
						||
| 
								 | 
							
													"three/nodes": "./jsm/nodes/Nodes.js"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
											import * as Nodes from 'three/nodes';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import WebGPU from 'three/addons/capabilities/WebGPU.js';
							 | 
						||
| 
								 | 
							
											import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { ShaderNode, vec3, dot, triplanarTexture, viewportBottomLeft } from 'three/nodes';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let stats;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objects = [], materials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( WebGPU.isAvailable() === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													document.body.appendChild( WebGPU.getErrorMessage() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw new Error( 'No WebGPU support' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const container = document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( container );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
							 | 
						||
| 
								 | 
							
												camera.position.set( 0, 200, 800 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Grid
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
							 | 
						||
| 
								 | 
							
												helper.material.colorNode = new Nodes.AttributeNode( 'color' );
							 | 
						||
| 
								 | 
							
												helper.position.y = - 75;
							 | 
						||
| 
								 | 
							
												scene.add( helper );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Materials
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textureLoader = new THREE.TextureLoader();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
							 | 
						||
| 
								 | 
							
												texture.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
												texture.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const opacityTexture = textureLoader.load( './textures/alphaMap.jpg' );
							 | 
						||
| 
								 | 
							
												opacityTexture.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
												opacityTexture.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												//	BASIC
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// PositionNode.LOCAL
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.PositionNode( Nodes.PositionNode.LOCAL );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// NormalNode.LOCAL
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.LOCAL );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// NormalNode.WORLD
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.WORLD );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// NormalNode.VIEW
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.NormalNode( Nodes.NormalNode.VIEW );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// TextureNode
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.TextureNode( texture );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Opacity
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.UniformNode( new THREE.Color( 0x0099FF ) );
							 | 
						||
| 
								 | 
							
												material.opacityNode = new Nodes.TextureNode( texture );
							 | 
						||
| 
								 | 
							
												material.transparent = true;
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// AlphaTest
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = new Nodes.TextureNode( texture );
							 | 
						||
| 
								 | 
							
												material.opacityNode = new Nodes.TextureNode( opacityTexture );
							 | 
						||
| 
								 | 
							
												material.alphaTestNode = new Nodes.UniformNode( 0.5 );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												//	ADVANCED
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Custom ShaderNode ( desaturate filter )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const desaturateShaderNode = new ShaderNode( ( input ) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return dot( vec3( 0.299, 0.587, 0.114 ), input.color.xyz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = desaturateShaderNode.call( { color: new Nodes.TextureNode( texture ) } );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Custom ShaderNode(no inputs) > Approach 2
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const desaturateNoInputsShaderNode = new ShaderNode( () => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return dot( vec3( 0.299, 0.587, 0.114 ), Nodes.texture( texture ).xyz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = desaturateNoInputsShaderNode;
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Custom WGSL ( desaturate filter )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const desaturateWGSLNode = new Nodes.FunctionNode( `
							 | 
						||
| 
								 | 
							
													fn desaturate( color:vec3<f32> ) -> vec3<f32> {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let lum = vec3<f32>( 0.299, 0.587, 0.114 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return vec3<f32>( dot( lum, color ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												` );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = desaturateWGSLNode.call( { color: new Nodes.TextureNode( texture ) } );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Custom WGSL ( get texture from keywords )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const getWGSLTextureSample = new Nodes.FunctionNode( `
							 | 
						||
| 
								 | 
							
													fn getWGSLTextureSample( tex: texture_2d<f32>, tex_sampler: sampler, uv:vec2<f32> ) -> vec4<f32> {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return textureSample( tex, tex_sampler, uv ) * vec4<f32>( 0.0, 1.0, 0.0, 1.0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												` );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textureNode = new Nodes.TextureNode( texture );
							 | 
						||
| 
								 | 
							
												//getWGSLTextureSample.keywords = { tex: textureNode, tex_sampler: sampler( textureNode ) };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = getWGSLTextureSample.call( { tex: textureNode, tex_sampler: textureNode, uv: new Nodes.UVNode() } );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Triplanar Texture Mapping
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = triplanarTexture( new Nodes.TextureNode( texture ) );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Screen Projection Texture
							 | 
						||
| 
								 | 
							
												material = new Nodes.MeshBasicNodeMaterial();
							 | 
						||
| 
								 | 
							
												material.colorNode = Nodes.texture( texture, viewportBottomLeft );
							 | 
						||
| 
								 | 
							
												materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
												// Geometry
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = new TeapotGeometry( 50, 18 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = materials.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addMesh( geometry, materials[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new WebGPURenderer();
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												renderer.setAnimationLoop( animate );
							 | 
						||
| 
								 | 
							
												container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												container.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function addMesh( geometry, material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mesh = new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.position.x = ( objects.length % 4 ) * 200 - 400;
							 | 
						||
| 
								 | 
							
												mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.rotation.x = Math.random() * 200 - 100;
							 | 
						||
| 
								 | 
							
												mesh.rotation.y = Math.random() * 200 - 100;
							 | 
						||
| 
								 | 
							
												mesh.rotation.z = Math.random() * 200 - 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects.push( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const timer = 0.0001 * Date.now();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.position.x = Math.cos( timer ) * 1000;
							 | 
						||
| 
								 | 
							
												camera.position.z = Math.sin( timer ) * 1000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.lookAt( scene.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = objects.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = objects[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.rotation.x += 0.01;
							 | 
						||
| 
								 | 
							
													object.rotation.y += 0.005;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |