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					150 lines
				
				4.3 KiB
			
		
		
			
		
	
	
					150 lines
				
				4.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgpu - GLTFloader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
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											Battle Damaged Sci-fi Helmet by
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											<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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											<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/",
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													"three/nodes": "./jsm/nodes/Nodes.js"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import * as Nodes from 'three/nodes';
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											import WebGPU from 'three/addons/capabilities/WebGPU.js';
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											import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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											import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											let camera, scene, renderer;
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											init();
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											render();
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											function init() {
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												if ( WebGPU.isAvailable() === false ) {
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													document.body.appendChild( WebGPU.getErrorMessage() );
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													throw new Error( 'No WebGPU support' );
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												}
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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												camera.position.set( - 1.8, 0.6, 2.7 );
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												scene = new THREE.Scene();
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												const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
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												const cubeTexture = new RGBMLoader()
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													.setMaxRange( 16 )
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													.setPath( './textures/cube/pisaRGBM16/' )
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													.loadCubemap( rgbmUrls );
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												cubeTexture.generateMipmaps = true;
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												cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
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												scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
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												scene.backgroundNode = scene.environmentNode;
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												const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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												loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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													//const light = new THREE.PointLight( 0xffffff );
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													//camera.add( light );
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													const mesh = gltf.scene.children[ 0 ];
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													const nodeMaterial = Nodes.NodeMaterial.fromMaterial( mesh.material );
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													nodeMaterial.normalNode = Nodes.normalMap( Nodes.texture( nodeMaterial.normalMap ) );
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													nodeMaterial.normalMap = null; // ignore non-node normalMap material
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													// optional: use tangent to compute normalMap
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													mesh.geometry.computeTangents();
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													mesh.material = nodeMaterial;
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													scene.add( gltf.scene );
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													render();
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												} );
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												renderer = new WebGPURenderer();
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												/*// WebGLRenderer comparation test
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												renderer = new THREE.WebGLRenderer( { antialias: false } );
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												renderer.toneMapping = THREE.LinearToneMapping;
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												renderer.toneMappingExposure = 1;
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												scene.environment = cubeTexture;
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												document.getElementById( 'info' ).innerText = 'WebGL';
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												/**/
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.setAnimationLoop( render );
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												renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 2;
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												controls.maxDistance = 10;
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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