You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					151 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					151 lines
				
				3.7 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js - water flow map</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="container"></div>
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						||
| 
								 | 
							
											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
											import { Water } from 'three/addons/objects/Water2.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let scene, camera, renderer, water;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// scene
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// camera
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
							 | 
						||
| 
								 | 
							
												camera.position.set( 0, 25, 0 );
							 | 
						||
| 
								 | 
							
												camera.lookAt( scene.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// ground
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const groundGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
							 | 
						||
| 
								 | 
							
												const groundMaterial = new THREE.MeshBasicMaterial( { color: 0xcccccc } );
							 | 
						||
| 
								 | 
							
												const ground = new THREE.Mesh( groundGeometry, groundMaterial );
							 | 
						||
| 
								 | 
							
												ground.rotation.x = Math.PI * - 0.5;
							 | 
						||
| 
								 | 
							
												scene.add( ground );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textureLoader = new THREE.TextureLoader();
							 | 
						||
| 
								 | 
							
												textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function ( map ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													map.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
													map.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
													map.anisotropy = 16;
							 | 
						||
| 
								 | 
							
													map.repeat.set( 4, 4 );
							 | 
						||
| 
								 | 
							
													groundMaterial.map = map;
							 | 
						||
| 
								 | 
							
													groundMaterial.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// water
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const waterGeometry = new THREE.PlaneGeometry( 20, 20 );
							 | 
						||
| 
								 | 
							
												const flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												water = new Water( waterGeometry, {
							 | 
						||
| 
								 | 
							
													scale: 2,
							 | 
						||
| 
								 | 
							
													textureWidth: 1024,
							 | 
						||
| 
								 | 
							
													textureHeight: 1024,
							 | 
						||
| 
								 | 
							
													flowMap: flowMap
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												water.position.y = 1;
							 | 
						||
| 
								 | 
							
												water.rotation.x = Math.PI * - 0.5;
							 | 
						||
| 
								 | 
							
												scene.add( water );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// flow map helper
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const helperGeometry = new THREE.PlaneGeometry( 20, 20 );
							 | 
						||
| 
								 | 
							
												const helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
							 | 
						||
| 
								 | 
							
												const helper = new THREE.Mesh( helperGeometry, helperMaterial );
							 | 
						||
| 
								 | 
							
												helper.position.y = 1.01;
							 | 
						||
| 
								 | 
							
												helper.rotation.x = Math.PI * - 0.5;
							 | 
						||
| 
								 | 
							
												helper.visible = false;
							 | 
						||
| 
								 | 
							
												scene.add( helper );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// renderer
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const gui = new GUI();
							 | 
						||
| 
								 | 
							
												gui.add( helper, 'visible' ).name( 'Show Flow Map' );
							 | 
						||
| 
								 | 
							
												gui.open();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.minDistance = 5;
							 | 
						||
| 
								 | 
							
												controls.maxDistance = 50;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |