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					120 lines
				
				2.9 KiB
			
		
		
			
		
	
	
					120 lines
				
				2.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - trails</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let stats;
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											let camera, scene, renderer, clock;
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
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												camera.position.set( 0, 0, 1 );
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												clock = new THREE.Clock();
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												scene = new THREE.Scene();
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												const colorArray = [ new THREE.Color( 0xff0080 ), new THREE.Color( 0xffffff ), new THREE.Color( 0x8000ff ) ];
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												const positions = [];
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												const colors = [];
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												for ( let i = 0; i < 100; i ++ ) {
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													positions.push( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
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													const clr = colorArray[ Math.floor( Math.random() * colorArray.length ) ];
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													colors.push( clr.r, clr.g, clr.b );
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												}
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												const geometry = new THREE.BufferGeometry();
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												geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
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												geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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												const material = new THREE.PointsMaterial( { size: 4, vertexColors: true, depthTest: false, sizeAttenuation: false } );
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												const mesh = new THREE.Points( geometry, material );
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												scene.add( mesh );
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												renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.autoClearColor = false;
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const elapsedTime = clock.getElapsedTime();
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												scene.rotation.y = elapsedTime * 0.5;
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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