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					146 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					146 lines
				
				3.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js - skinning - simple</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											let stats, mixer, camera, scene, renderer, clock;
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 18, 6, 18 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xa0a0a0 );
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												scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );
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												clock = new THREE.Clock();
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												// ground
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												const geometry = new THREE.PlaneGeometry( 500, 500 );
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												const material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
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												const ground = new THREE.Mesh( geometry, material );
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												ground.position.set( 0, - 5, 0 );
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												ground.rotation.x = - Math.PI / 2;
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												ground.receiveShadow = true;
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												scene.add( ground );
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												const grid = new THREE.GridHelper( 500, 100, 0x000000, 0x000000 );
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												grid.position.y = - 5;
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												grid.material.opacity = 0.2;
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												grid.material.transparent = true;
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												scene.add( grid );
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												// lights
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												const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.6 );
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												hemiLight.position.set( 0, 200, 0 );
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												scene.add( hemiLight );
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												const dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
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												dirLight.position.set( 0, 20, 10 );
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												dirLight.castShadow = true;
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												dirLight.shadow.camera.top = 18;
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												dirLight.shadow.camera.bottom = - 10;
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												dirLight.shadow.camera.left = - 12;
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												dirLight.shadow.camera.right = 12;
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												scene.add( dirLight );
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												//
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												const loader = new GLTFLoader();
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												loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
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													scene.add( gltf.scene );
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													gltf.scene.traverse( function ( child ) {
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														if ( child.isSkinnedMesh ) child.castShadow = true;
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													} );
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													mixer = new THREE.AnimationMixer( gltf.scene );
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													mixer.clipAction( gltf.animations[ 0 ] ).play();
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												} );
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												//
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.shadowMap.enabled = true;
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												container.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.enablePan = false;
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												controls.minDistance = 5;
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												controls.maxDistance = 50;
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												if ( mixer ) mixer.update( clock.getDelta() );
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												render();
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												stats.update();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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