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					263 lines
				
				6.3 KiB
			
		
		
			
		
	
	
					263 lines
				
				6.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - render-to-texture</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> render-to-texture webgl example</div>
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										<script id="fragment_shader_screen" type="x-shader/x-fragment">
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											varying vec2 vUv;
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											uniform sampler2D tDiffuse;
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											void main() {
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												gl_FragColor = texture2D( tDiffuse, vUv );
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											}
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										</script>
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										<script id="fragment_shader_pass_1" type="x-shader/x-fragment">
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											varying vec2 vUv;
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											uniform float time;
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											void main() {
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												float r = vUv.x;
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												if( vUv.y < 0.5 ) r = 0.0;
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												float g = vUv.y;
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												if( vUv.x < 0.5 ) g = 0.0;
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												gl_FragColor = vec4( r, g, time, 1.0 );
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											}
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										</script>
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										<script id="vertexShader" type="x-shader/x-vertex">
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											varying vec2 vUv;
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											void main() {
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												vUv = uv;
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												gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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											}
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										</script>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let container, stats;
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											let cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2;
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											let mouseX = 0, mouseY = 0;
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											const windowHalfX = window.innerWidth / 2;
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											const windowHalfY = window.innerHeight / 2;
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											let rtTexture, material, quad;
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											let delta = 0.01;
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.z = 100;
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												cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
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												cameraRTT.position.z = 100;
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												//
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												scene = new THREE.Scene();
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												sceneRTT = new THREE.Scene();
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												sceneScreen = new THREE.Scene();
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												let light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 0, 0, 1 ).normalize();
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												sceneRTT.add( light );
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												light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
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												light.position.set( 0, 0, - 1 ).normalize();
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												sceneRTT.add( light );
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												rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight );
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												material = new THREE.ShaderMaterial( {
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													uniforms: { time: { value: 0.0 } },
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													vertexShader: document.getElementById( 'vertexShader' ).textContent,
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													fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent
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												} );
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												const materialScreen = new THREE.ShaderMaterial( {
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													uniforms: { tDiffuse: { value: rtTexture.texture } },
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													vertexShader: document.getElementById( 'vertexShader' ).textContent,
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													fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
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													depthWrite: false
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												} );
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												const plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
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												quad = new THREE.Mesh( plane, material );
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												quad.position.z = - 100;
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												sceneRTT.add( quad );
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												const torusGeometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
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												const mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } );
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												const mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } );
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												zmesh1 = new THREE.Mesh( torusGeometry, mat1 );
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												zmesh1.position.set( 0, 0, 100 );
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												zmesh1.scale.set( 1.5, 1.5, 1.5 );
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												sceneRTT.add( zmesh1 );
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												zmesh2 = new THREE.Mesh( torusGeometry, mat2 );
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												zmesh2.position.set( 0, 150, 100 );
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												zmesh2.scale.set( 0.75, 0.75, 0.75 );
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												sceneRTT.add( zmesh2 );
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												quad = new THREE.Mesh( plane, materialScreen );
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												quad.position.z = - 100;
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												sceneScreen.add( quad );
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												const n = 5,
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													geometry = new THREE.SphereGeometry( 10, 64, 32 ),
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													material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture.texture } );
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												for ( let j = 0; j < n; j ++ ) {
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													for ( let i = 0; i < n; i ++ ) {
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														const mesh = new THREE.Mesh( geometry, material2 );
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														mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20;
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														mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20;
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														mesh.position.z = 0;
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														mesh.rotation.y = - Math.PI / 2;
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														scene.add( mesh );
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													}
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												}
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.autoClear = false;
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												document.addEventListener( 'mousemove', onDocumentMouseMove );
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											}
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											function onDocumentMouseMove( event ) {
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												mouseX = ( event.clientX - windowHalfX );
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												mouseY = ( event.clientY - windowHalfY );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const time = Date.now() * 0.0015;
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												camera.position.x += ( mouseX - camera.position.x ) * .05;
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												camera.position.y += ( - mouseY - camera.position.y ) * .05;
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												camera.lookAt( scene.position );
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												if ( zmesh1 && zmesh2 ) {
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													zmesh1.rotation.y = - time;
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													zmesh2.rotation.y = - time + Math.PI / 2;
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												}
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												if ( material.uniforms[ 'time' ].value > 1 || material.uniforms[ 'time' ].value < 0 ) {
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													delta *= - 1;
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												}
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												material.uniforms[ 'time' ].value += delta;
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												// Render first scene into texture
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												renderer.setRenderTarget( rtTexture );
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												renderer.clear();
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												renderer.render( sceneRTT, cameraRTT );
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												// Render full screen quad with generated texture
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												renderer.setRenderTarget( null );
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												renderer.clear();
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												renderer.render( sceneScreen, cameraRTT );
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												// Render second scene to screen
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												// (using first scene as regular texture)
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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