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					160 lines
				
				3.9 KiB
			
		
		
			
		
	
	
					160 lines
				
				3.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js raycaster - sprite</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #fff;
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												color: #333;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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								<body>
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									<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> raycaster - sprite<br></div>
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									<!-- Import maps polyfill -->
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									<!-- Remove this when import maps will be widely supported -->
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									<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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									<script type="importmap">
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										{
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											"imports": {
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												"three": "../build/three.module.js",
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												"three/addons/": "./jsm/"
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											}
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										}
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									</script>
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									<script type="module">
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										import * as THREE from 'three';
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										import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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										let renderer, scene, camera;
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										let group;
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										let selectedObject = null;
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										const raycaster = new THREE.Raycaster();
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										const pointer = new THREE.Vector2();
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										init();
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										animate();
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										function init() {
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											// init renderer
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											renderer = new THREE.WebGLRenderer( { antialias: true } );
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											renderer.setPixelRatio( window.devicePixelRatio );
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											renderer.setSize( window.innerWidth, window.innerHeight );
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											document.body.appendChild( renderer.domElement );
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											// init scene
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											scene = new THREE.Scene();
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											scene.background = new THREE.Color( 0xffffff );
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											group = new THREE.Group();
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											scene.add( group );
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											// init camera
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											camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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											camera.position.set( 15, 15, 15 );
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											camera.lookAt( scene.position );
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											const controls = new OrbitControls( camera, renderer.domElement );
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											controls.minDistance = 15;
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											controls.maxDistance = 250;
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											// add sprites
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											const sprite1 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
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											sprite1.position.set( 6, 5, 5 );
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											sprite1.scale.set( 2, 5, 1 );
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											group.add( sprite1 );
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											const sprite2 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f', sizeAttenuation: false } ) );
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											sprite2.material.rotation = Math.PI / 3 * 4;
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											sprite2.position.set( 8, - 2, 2 );
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											sprite2.center.set( 0.5, 0 );
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											sprite2.scale.set( .1, .5, .1 );
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											group.add( sprite2 );
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											const group2 = new THREE.Object3D();
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											group2.scale.set( 1, 2, 1 );
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											group2.position.set( - 5, 0, 0 );
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											group2.rotation.set( Math.PI / 2, 0, 0 );
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											group.add( group2 );
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											const sprite3 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
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											sprite3.position.set( 0, 2, 5 );
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											sprite3.scale.set( 10, 2, 3 );
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											sprite3.center.set( - 0.1, 0 );
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											sprite3.material.rotation = Math.PI / 3;
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											group2.add( sprite3 );
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											window.addEventListener( 'resize', onWindowResize );
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											document.addEventListener( 'pointermove', onPointerMove );
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										}
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										function animate() {
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											renderer.render( scene, camera );
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											requestAnimationFrame( animate );
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										}
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										function onWindowResize() {
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											camera.aspect = window.innerWidth / window.innerHeight;
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											camera.updateProjectionMatrix();
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											renderer.setSize( window.innerWidth, window.innerHeight );
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										}
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										function onPointerMove( event ) {
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											if ( selectedObject ) {
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												selectedObject.material.color.set( '#69f' );
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												selectedObject = null;
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											}
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											pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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											pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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											raycaster.setFromCamera( pointer, camera );
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											const intersects = raycaster.intersectObject( group, true );
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											if ( intersects.length > 0 ) {
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												const res = intersects.filter( function ( res ) {
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													return res && res.object;
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												} )[ 0 ];
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												if ( res && res.object ) {
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													selectedObject = res.object;
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													selectedObject.material.color.set( '#f00' );
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												}
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											}
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										}
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									</script>
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								</body>
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								</html>
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