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					258 lines
				
				7.3 KiB
			
		
		
			
		
	
	
					258 lines
				
				7.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing manual ssaa</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Unbiased Manual Supersamling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
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											This example shows how to unbias the rounding errors accumulated using high number of SSAA samples on a 8-bit per channel buffer.<br/><br/>
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											Turn off the "unbiased" feature to see the banding that results from accumulated rounding errors.
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										</div>
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										<div id="container"></div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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											import { SSAARenderPass } from 'three/addons/postprocessing/SSAARenderPass.js';
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											import { CopyShader } from 'three/addons/shaders/CopyShader.js';
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											let scene, renderer, composer, copyPass;
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											let cameraP, ssaaRenderPassP;
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											let cameraO, ssaaRenderPassO;
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											let gui, stats;
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											const params = {
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												sampleLevel: 4,
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												renderToScreen: false,
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												unbiased: true,
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												camera: 'perspective',
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												clearColor: 'black',
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												clearAlpha: 1.0,
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												viewOffsetX: 0,
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												autoRotate: true
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											};
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											init();
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											animate();
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											clearGui();
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											function clearGui() {
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												if ( gui ) gui.destroy();
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												gui = new GUI();
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												gui.add( params, 'unbiased' );
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												gui.add( params, 'renderToScreen' );
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												gui.add( params, 'sampleLevel', {
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													'Level 0: 1 Sample': 0,
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													'Level 1: 2 Samples': 1,
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													'Level 2: 4 Samples': 2,
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													'Level 3: 8 Samples': 3,
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													'Level 4: 16 Samples': 4,
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													'Level 5: 32 Samples': 5
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												} );
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												gui.add( params, 'camera', [ 'perspective', 'orthographic' ] );
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												gui.add( params, 'clearColor', [ 'black', 'white', 'blue', 'green', 'red' ] );
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												gui.add( params, 'clearAlpha', 0, 1 );
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												gui.add( params, 'viewOffsetX', - 100, 100 );
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												gui.add( params, 'autoRotate' );
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												gui.open();
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											}
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											function init() {
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												const container = document.getElementById( 'container' );
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												const width = window.innerWidth || 1;
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												const height = window.innerHeight || 1;
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												const aspect = width / height;
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												const devicePixelRatio = window.devicePixelRatio || 1;
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( devicePixelRatio );
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												renderer.setSize( width, height );
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												document.body.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												cameraP = new THREE.PerspectiveCamera( 65, aspect, 3, 10 );
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												cameraP.position.z = 7;
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												cameraP.setViewOffset( width, height, params.viewOffsetX, 0, width, height );
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												cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 3, 10 );
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												cameraO.position.z = 7;
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												const fov = THREE.MathUtils.degToRad( cameraP.fov );
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												const hyperfocus = ( cameraP.near + cameraP.far ) / 2;
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												const _height = 2 * Math.tan( fov / 2 ) * hyperfocus;
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												cameraO.zoom = height / _height;
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												scene = new THREE.Scene();
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												const group = new THREE.Group();
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												scene.add( group );
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												const light = new THREE.PointLight( 0xddffdd, 1.0 );
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												light.position.z = 70;
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												light.position.y = - 70;
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												light.position.x = - 70;
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												scene.add( light );
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												const light2 = new THREE.PointLight( 0xffdddd, 1.0 );
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												light2.position.z = 70;
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												light2.position.x = - 70;
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												light2.position.y = 70;
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												scene.add( light2 );
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												const light3 = new THREE.PointLight( 0xddddff, 1.0 );
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												light3.position.z = 70;
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												light3.position.x = 70;
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												light3.position.y = - 70;
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												scene.add( light3 );
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												const light4 = new THREE.AmbientLight( 0xffffff, 0.05 );
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												scene.add( light4 );
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												const geometry = new THREE.SphereGeometry( 3, 48, 24 );
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												for ( let i = 0; i < 120; i ++ ) {
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													const material = new THREE.MeshStandardMaterial();
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													material.roughness = 0.5 * Math.random() + 0.25;
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													material.metalness = 0;
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													material.color.setHSL( Math.random(), 1.0, 0.3 );
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													const mesh = new THREE.Mesh( geometry, material );
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													mesh.position.x = Math.random() * 4 - 2;
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													mesh.position.y = Math.random() * 4 - 2;
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													mesh.position.z = Math.random() * 4 - 2;
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													mesh.rotation.x = Math.random();
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													mesh.rotation.y = Math.random();
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													mesh.rotation.z = Math.random();
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													mesh.scale.setScalar( Math.random() * 0.2 + 0.05 );
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													group.add( mesh );
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												}
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												// postprocessing
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												composer = new EffectComposer( renderer );
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												composer.setPixelRatio( 1 ); // ensure pixel ratio is always 1 for performance reasons
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												ssaaRenderPassP = new SSAARenderPass( scene, cameraP );
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												composer.addPass( ssaaRenderPassP );
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												ssaaRenderPassO = new SSAARenderPass( scene, cameraO );
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												composer.addPass( ssaaRenderPassO );
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												copyPass = new ShaderPass( CopyShader );
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												composer.addPass( copyPass );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												const aspect = width / height;
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												cameraP.aspect = aspect;
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												cameraP.setViewOffset( width, height, params.viewOffset, 0, width, height );
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												cameraO.updateProjectionMatrix();
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												cameraO.left = - height * aspect;
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												cameraO.right = height * aspect;
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												cameraO.top = height;
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												cameraO.bottom = - height;
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												cameraO.updateProjectionMatrix();
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												renderer.setSize( width, height );
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												composer.setSize( width, height );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												stats.begin();
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												if ( params.autoRotate ) {
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													for ( let i = 0; i < scene.children.length; i ++ ) {
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														const child = scene.children[ i ];
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														child.rotation.x += 0.005;
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														child.rotation.y += 0.01;
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													}
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												}
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												let newColor = ssaaRenderPassP.clearColor;
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												switch ( params.clearColor ) {
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													case 'blue': newColor = 0x0000ff; break;
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													case 'red': newColor = 0xff0000; break;
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													case 'green': newColor = 0x00ff00; break;
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													case 'white': newColor = 0xffffff; break;
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													case 'black': newColor = 0x000000; break;
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												}
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												ssaaRenderPassP.clearColor = ssaaRenderPassO.clearColor = newColor;
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												ssaaRenderPassP.clearAlpha = ssaaRenderPassO.clearAlpha = params.clearAlpha;
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												ssaaRenderPassP.sampleLevel = ssaaRenderPassO.sampleLevel = params.sampleLevel;
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												ssaaRenderPassP.unbiased = ssaaRenderPassO.unbiased = params.unbiased;
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												ssaaRenderPassP.enabled = ( params.camera === 'perspective' );
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												ssaaRenderPassO.enabled = ( params.camera === 'orthographic' );
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												copyPass.enabled = ! params.renderToScreen;
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												cameraP.view.offsetX = params.viewOffsetX;
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												composer.render();
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												stats.end();
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											}
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										</script>
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									</body>
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								</html>
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