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					357 lines
				
				11 KiB
			
		
		
			
		
	
	
					357 lines
				
				11 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example<br/>
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											<a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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										</div>
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										<div id="container"></div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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											import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
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											import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
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											import { DotScreenPass } from 'three/addons/postprocessing/DotScreenPass.js';
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											import { MaskPass, ClearMaskPass } from 'three/addons/postprocessing/MaskPass.js';
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											import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
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											import { BleachBypassShader } from 'three/addons/shaders/BleachBypassShader.js';
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											import { ColorifyShader } from 'three/addons/shaders/ColorifyShader.js';
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											import { HorizontalBlurShader } from 'three/addons/shaders/HorizontalBlurShader.js';
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											import { VerticalBlurShader } from 'three/addons/shaders/VerticalBlurShader.js';
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											import { SepiaShader } from 'three/addons/shaders/SepiaShader.js';
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											import { VignetteShader } from 'three/addons/shaders/VignetteShader.js';
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											import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											let container, stats;
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											let composerScene, composer1, composer2, composer3, composer4;
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											let cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
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											const width = window.innerWidth || 2;
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											const height = window.innerHeight || 2;
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											let halfWidth = width / 2;
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											let halfHeight = height / 2;
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											let quadBG, quadMask, renderScene;
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											const delta = 0.01;
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												//
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												cameraOrtho = new THREE.OrthographicCamera( - halfWidth, halfWidth, halfHeight, - halfHeight, - 10000, 10000 );
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												cameraOrtho.position.z = 100;
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												cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
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												cameraPerspective.position.z = 900;
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												//
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												sceneModel = new THREE.Scene();
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												sceneBG = new THREE.Scene();
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												//
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												directionalLight = new THREE.DirectionalLight( 0xffffff );
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												directionalLight.position.set( 0, - 0.1, 1 ).normalize();
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												sceneModel.add( directionalLight );
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												const loader = new GLTFLoader();
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												loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
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													createMesh( gltf.scene.children[ 0 ].geometry, sceneModel, 100 );
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												} );
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												//
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												const diffuseMap = new THREE.TextureLoader().load( 'textures/cube/SwedishRoyalCastle/pz.jpg' );
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												diffuseMap.encoding = THREE.sRGBEncoding;
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												const materialColor = new THREE.MeshBasicMaterial( {
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													map: diffuseMap,
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													depthTest: false
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												} );
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												quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), materialColor );
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												quadBG.position.z = - 500;
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												quadBG.scale.set( width, height, 1 );
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												sceneBG.add( quadBG );
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												//
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												const sceneMask = new THREE.Scene();
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												quadMask = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
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												quadMask.position.z = - 300;
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												quadMask.scale.set( width / 2, height / 2, 1 );
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												sceneMask.add( quadMask );
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												//
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( width, height );
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												renderer.autoClear = false;
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												//
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												container.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												const shaderBleach = BleachBypassShader;
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												const shaderSepia = SepiaShader;
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												const shaderVignette = VignetteShader;
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												const effectBleach = new ShaderPass( shaderBleach );
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												const effectSepia = new ShaderPass( shaderSepia );
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												const effectVignette = new ShaderPass( shaderVignette );
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												const gammaCorrection = new ShaderPass( GammaCorrectionShader );
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												effectBleach.uniforms[ 'opacity' ].value = 0.95;
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												effectSepia.uniforms[ 'amount' ].value = 0.9;
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												effectVignette.uniforms[ 'offset' ].value = 0.95;
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												effectVignette.uniforms[ 'darkness' ].value = 1.6;
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												const effectBloom = new BloomPass( 0.5 );
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												const effectFilm = new FilmPass( 0.35, 0.025, 648, false );
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												const effectFilmBW = new FilmPass( 0.35, 0.5, 2048, true );
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												const effectDotScreen = new DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
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												const effectHBlur = new ShaderPass( HorizontalBlurShader );
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												const effectVBlur = new ShaderPass( VerticalBlurShader );
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												effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
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												effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
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												const effectColorify1 = new ShaderPass( ColorifyShader );
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												const effectColorify2 = new ShaderPass( ColorifyShader );
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												effectColorify1.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.8, 0.8 ) );
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												effectColorify2.uniforms[ 'color' ] = new THREE.Uniform( new THREE.Color( 1, 0.75, 0.5 ) );
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												const clearMask = new ClearMaskPass();
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												const renderMask = new MaskPass( sceneModel, cameraPerspective );
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												const renderMaskInverse = new MaskPass( sceneModel, cameraPerspective );
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												renderMaskInverse.inverse = true;
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												//
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												const rtParameters = {
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													stencilBuffer: true
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												};
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												const rtWidth = width / 2;
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												const rtHeight = height / 2;
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												//
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												const renderBackground = new RenderPass( sceneBG, cameraOrtho );
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												const renderModel = new RenderPass( sceneModel, cameraPerspective );
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												renderModel.clear = false;
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												composerScene = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
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												composerScene.addPass( renderBackground );
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												composerScene.addPass( renderModel );
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												composerScene.addPass( renderMaskInverse );
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												composerScene.addPass( effectHBlur );
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												composerScene.addPass( effectVBlur );
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												composerScene.addPass( clearMask );
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												//
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												renderScene = new TexturePass( composerScene.renderTarget2.texture );
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												//
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												composer1 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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												composer1.addPass( renderScene );
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												composer1.addPass( gammaCorrection );
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												composer1.addPass( effectFilmBW );
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												composer1.addPass( effectVignette );
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												//
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												composer2 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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												composer2.addPass( renderScene );
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												composer2.addPass( gammaCorrection );
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												composer2.addPass( effectDotScreen );
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												composer2.addPass( renderMask );
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												composer2.addPass( effectColorify1 );
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												composer2.addPass( clearMask );
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												composer2.addPass( renderMaskInverse );
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												composer2.addPass( effectColorify2 );
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												composer2.addPass( clearMask );
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												composer2.addPass( effectVignette );
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												//
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												composer3 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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												composer3.addPass( renderScene );
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												composer3.addPass( gammaCorrection );
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												composer3.addPass( effectSepia );
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												composer3.addPass( effectFilm );
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												composer3.addPass( effectVignette );
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												//
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												composer4 = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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												composer4.addPass( renderScene );
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												composer4.addPass( gammaCorrection );
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												composer4.addPass( effectBloom );
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												composer4.addPass( effectFilm );
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												composer4.addPass( effectBleach );
							 | 
						||
| 
								 | 
							
												composer4.addPass( effectVignette );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderScene.uniforms[ 'tDiffuse' ].value = composerScene.renderTarget2.texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												halfWidth = window.innerWidth / 2;
							 | 
						||
| 
								 | 
							
												halfHeight = window.innerHeight / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraPerspective.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												cameraPerspective.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraOrtho.left = - halfWidth;
							 | 
						||
| 
								 | 
							
												cameraOrtho.right = halfWidth;
							 | 
						||
| 
								 | 
							
												cameraOrtho.top = halfHeight;
							 | 
						||
| 
								 | 
							
												cameraOrtho.bottom = - halfHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraOrtho.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composerScene.setSize( halfWidth * 2, halfHeight * 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composer1.setSize( halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer2.setSize( halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer3.setSize( halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer4.setSize( halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderScene.uniforms[ 'tDiffuse' ].value = composerScene.renderTarget2.texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
							 | 
						||
| 
								 | 
							
												quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function createMesh( geometry, scene, scale ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const diffuseMap = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Map-COL.jpg' );
							 | 
						||
| 
								 | 
							
												diffuseMap.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mat2 = new THREE.MeshPhongMaterial( {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													color: 0x999999,
							 | 
						||
| 
								 | 
							
													specular: 0x080808,
							 | 
						||
| 
								 | 
							
													shininess: 20,
							 | 
						||
| 
								 | 
							
													map: diffuseMap,
							 | 
						||
| 
								 | 
							
													normalMap: new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
							 | 
						||
| 
								 | 
							
													normalScale: new THREE.Vector2( 0.75, 0.75 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh = new THREE.Mesh( geometry, mat2 );
							 | 
						||
| 
								 | 
							
												mesh.position.set( 0, - 50, 0 );
							 | 
						||
| 
								 | 
							
												mesh.scale.set( scale, scale, scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.begin();
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
												stats.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const time = Date.now() * 0.0004;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( mesh ) mesh.rotation.y = - time;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setViewport( 0, 0, halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composerScene.render( delta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setViewport( 0, 0, halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer1.render( delta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer2.render( delta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer3.render( delta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
							 | 
						||
| 
								 | 
							
												composer4.render( delta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |