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					123 lines
				
				3.3 KiB
			
		
		
			
		
	
	
					123 lines
				
				3.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - postprocessing</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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											import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
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											import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
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											let camera, renderer, composer;
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											let object;
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											init();
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											animate();
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											function init() {
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//
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												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.z = 400;
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												const scene = new THREE.Scene();
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												scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
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												object = new THREE.Object3D();
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												scene.add( object );
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												const geometry = new THREE.SphereGeometry( 1, 4, 4 );
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												const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
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												for ( let i = 0; i < 100; i ++ ) {
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													const mesh = new THREE.Mesh( geometry, material );
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													mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
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													mesh.position.multiplyScalar( Math.random() * 400 );
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													mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
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													mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
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													object.add( mesh );
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												}
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												scene.add( new THREE.AmbientLight( 0x222222 ) );
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												const light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 1, 1, 1 );
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												scene.add( light );
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												// postprocessing
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												composer = new EffectComposer( renderer );
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												composer.addPass( new RenderPass( scene, camera ) );
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												const effect1 = new ShaderPass( DotScreenShader );
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												effect1.uniforms[ 'scale' ].value = 4;
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												composer.addPass( effect1 );
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												const effect2 = new ShaderPass( RGBShiftShader );
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												effect2.uniforms[ 'amount' ].value = 0.0015;
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												composer.addPass( effect2 );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												composer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												object.rotation.x += 0.005;
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												object.rotation.y += 0.01;
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												composer.render();
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											}
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										</script>
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									</body>
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								</html>
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