You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					208 lines
				
				5.3 KiB
			
		
		
			
		
	
	
					208 lines
				
				5.3 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js PMREM directional light test</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="container">
							 | 
						||
| 
								 | 
							
											<div id="info">
							 | 
						||
| 
								 | 
							
												<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
							 | 
						||
| 
								 | 
							
												PMREM test by <a href="https://github.com/elalish" target="_blank" rel="noopener">Emmett Lalish</a>
							 | 
						||
| 
								 | 
							
												<br>
							 | 
						||
| 
								 | 
							
												<br>1: white metal. 2: white dielectric. 3: black dielectric.
							 | 
						||
| 
								 | 
							
												<br>PMREM on: HDR with a single bright pixel. PMREM off: DirectionalLight.
							 | 
						||
| 
								 | 
							
												<br>The difference between these renders indicates the error in the PMREM approximations.
							 | 
						||
| 
								 | 
							
											</div>
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
											import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let scene, camera, controls, renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const width = window.innerWidth;
							 | 
						||
| 
								 | 
							
												const height = window.innerHeight;
							 | 
						||
| 
								 | 
							
												const aspect = width / height;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// renderer
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( width, height );
							 | 
						||
| 
								 | 
							
												renderer.outputEncoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
												renderer.physicallyCorrectLights = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// tonemapping
							 | 
						||
| 
								 | 
							
												renderer.toneMapping = THREE.ACESFilmicToneMapping;
							 | 
						||
| 
								 | 
							
												renderer.toneMappingExposure = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												document.body.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// scene
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// camera
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
							 | 
						||
| 
								 | 
							
												updateCamera();
							 | 
						||
| 
								 | 
							
												camera.position.set( 0, 0, 16 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// controls
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.addEventListener( 'change', render ); // use if there is no animation loop
							 | 
						||
| 
								 | 
							
												controls.minDistance = 4;
							 | 
						||
| 
								 | 
							
												controls.maxDistance = 20;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// light
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const directionalLight = new THREE.DirectionalLight( 0xffffff, 0 ); // set intensity to 0 to start
							 | 
						||
| 
								 | 
							
												const x = 597;
							 | 
						||
| 
								 | 
							
												const y = 213;
							 | 
						||
| 
								 | 
							
												const theta = ( x + 0.5 ) * Math.PI / 512;
							 | 
						||
| 
								 | 
							
												const phi = ( y + 0.5 ) * Math.PI / 512;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												directionalLight.position.setFromSphericalCoords( 100, - phi, Math.PI / 2 - theta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.add( directionalLight );
							 | 
						||
| 
								 | 
							
												// scene.add( new THREE.DirectionalLightHelper( directionalLight ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// The spot1Lux HDR environment map is expressed in nits (lux / sr). The directional light has units of lux,
							 | 
						||
| 
								 | 
							
												// so to match a 1 lux light, we set a single pixel with a value equal to 1 divided by the solid
							 | 
						||
| 
								 | 
							
												// angle of the pixel in steradians. This image is 1024 x 512,
							 | 
						||
| 
								 | 
							
												// so the value is 1 / ( sin( phi ) * ( pi / 512 ) ^ 2 ) = 27,490 nits.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const gui = new GUI();
							 | 
						||
| 
								 | 
							
												gui.add( { enabled: true }, 'enabled' )
							 | 
						||
| 
								 | 
							
													.name( 'PMREM' )
							 | 
						||
| 
								 | 
							
													.onChange( value => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														directionalLight.intensity = value ? 0 : 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														scene.traverse( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( child.isMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																child.material.envMapIntensity = 1 - directionalLight.intensity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function createObjects() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let radianceMap = null;
							 | 
						||
| 
								 | 
							
												new RGBELoader()
							 | 
						||
| 
								 | 
							
													// .setDataType( THREE.FloatType )
							 | 
						||
| 
								 | 
							
													.setPath( 'textures/equirectangular/' )
							 | 
						||
| 
								 | 
							
													.load( 'spot1Lux.hdr', function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														radianceMap = pmremGenerator.fromEquirectangular( texture ).texture;
							 | 
						||
| 
								 | 
							
														pmremGenerator.dispose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														scene.background = radianceMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const geometry = new THREE.SphereGeometry( 0.4, 32, 32 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let x = 0; x <= 10; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															for ( let y = 0; y <= 2; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const material = new THREE.MeshPhysicalMaterial( {
							 | 
						||
| 
								 | 
							
																	roughness: x / 10,
							 | 
						||
| 
								 | 
							
																	metalness: y < 1 ? 1 : 0,
							 | 
						||
| 
								 | 
							
																	color: y < 2 ? 0xffffff : 0x000000,
							 | 
						||
| 
								 | 
							
																	envMap: radianceMap,
							 | 
						||
| 
								 | 
							
																	envMapIntensity: 1
							 | 
						||
| 
								 | 
							
																} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const mesh = new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
																mesh.position.x = x - 5;
							 | 
						||
| 
								 | 
							
																mesh.position.y = 1 - y;
							 | 
						||
| 
								 | 
							
																scene.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pmremGenerator = new THREE.PMREMGenerator( renderer );
							 | 
						||
| 
								 | 
							
												pmremGenerator.compileEquirectangularShader();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const width = window.innerWidth;
							 | 
						||
| 
								 | 
							
												const height = window.innerHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = width / height;
							 | 
						||
| 
								 | 
							
												updateCamera();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( width, height );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function updateCamera() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const horizontalFoV = 40;
							 | 
						||
| 
								 | 
							
												const verticalFoV = 2 * Math.atan( Math.tan( horizontalFoV / 2 * Math.PI / 180 ) / camera.aspect ) * 180 / Math.PI;
							 | 
						||
| 
								 | 
							
												camera.fov = verticalFoV;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Promise.resolve()
							 | 
						||
| 
								 | 
							
												.then( init )
							 | 
						||
| 
								 | 
							
												.then( createObjects )
							 | 
						||
| 
								 | 
							
												.then( render );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |