You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					263 lines
				
				6.0 KiB
			
		
		
			
		
	
	
					263 lines
				
				6.0 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js webgl - math - OBB</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
										<style>
							 | 
						||
| 
								 | 
							
											body {
							 | 
						||
| 
								 | 
							
												color: #444;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											a {
							 | 
						||
| 
								 | 
							
												color: #444;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</style>
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="container"></div>
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - OBB (Oriented Bounding Box)
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import { OBB } from 'three/addons/math/OBB.js';
							 | 
						||
| 
								 | 
							
											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera, scene, renderer, clock, controls, stats, raycaster, hitbox;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objects = [], mouse = new THREE.Vector2();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
							 | 
						||
| 
								 | 
							
												camera.position.set( 0, 0, 75 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene.background = new THREE.Color( 0xffffff );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												clock = new THREE.Clock();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												raycaster = new THREE.Raycaster();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x222222, 1.5 );
							 | 
						||
| 
								 | 
							
												hemiLight.position.set( 1, 1, 1 );
							 | 
						||
| 
								 | 
							
												scene.add( hemiLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const size = new THREE.Vector3( 10, 5, 6 );
							 | 
						||
| 
								 | 
							
												const geometry = new THREE.BoxGeometry( size.x, size.y, size.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// setup OBB on geometry level (doing this manually for now)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.userData.obb = new OBB();
							 | 
						||
| 
								 | 
							
												geometry.userData.obb.halfSize.copy( size ).multiplyScalar( 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 100; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x00ff00 } ) );
							 | 
						||
| 
								 | 
							
													object.matrixAutoUpdate = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.position.x = Math.random() * 80 - 40;
							 | 
						||
| 
								 | 
							
													object.position.y = Math.random() * 80 - 40;
							 | 
						||
| 
								 | 
							
													object.position.z = Math.random() * 80 - 40;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.rotation.x = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
													object.rotation.y = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
													object.rotation.z = Math.random() * 2 * Math.PI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.scale.x = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
													object.scale.y = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
													object.scale.z = Math.random() + 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene.add( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// bounding volume on object level (this will reflect the current world transform)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.userData.obb = new OBB();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													objects.push( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												hitbox = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
												controls.enableDamping = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats = new Stats();
							 | 
						||
| 
								 | 
							
												document.body.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												document.addEventListener( 'click', onClick );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onClick( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												event.preventDefault();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
							 | 
						||
| 
								 | 
							
												mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												raycaster.setFromCamera( mouse, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const intersectionPoint = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
												const intersections = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = objects.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = objects[ i ];
							 | 
						||
| 
								 | 
							
													const obb = object.userData.obb;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const ray = raycaster.ray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( obb.intersectRay( ray, intersectionPoint ) !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const distance = ray.origin.distanceTo( intersectionPoint );
							 | 
						||
| 
								 | 
							
														intersections.push( { distance: distance, object: object } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( intersections.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// determine closest intersection and highlight the respective 3D object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													intersections.sort( sortIntersections );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													intersections[ 0 ].object.add( hitbox );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const parent = hitbox.parent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( parent ) parent.remove( hitbox );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function sortIntersections( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return a.distance - b.distance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
												camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controls.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// transform cubes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const delta = clock.getDelta();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = objects.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = objects[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.rotation.x += delta * Math.PI * 0.20;
							 | 
						||
| 
								 | 
							
													object.rotation.y += delta * Math.PI * 0.1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.updateMatrix();
							 | 
						||
| 
								 | 
							
													object.updateMatrixWorld();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// update OBB
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.userData.obb.copy( object.geometry.userData.obb );
							 | 
						||
| 
								 | 
							
													object.userData.obb.applyMatrix4( object.matrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// reset
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.material.color.setHex( 0x00ff00 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// collision detection
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = objects.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = objects[ i ];
							 | 
						||
| 
								 | 
							
													const obb = object.userData.obb;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = i + 1, jl = objects.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const objectToTest = objects[ j ];
							 | 
						||
| 
								 | 
							
														const obbToTest = objectToTest.userData.obb;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// now perform intersection test
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( obb.intersectsOBB( obbToTest ) === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object.material.color.setHex( 0xff0000 );
							 | 
						||
| 
								 | 
							
															objectToTest.material.color.setHex( 0xff0000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |