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					294 lines
				
				6.5 KiB
			
		
		
			
		
	
	
					294 lines
				
				6.5 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials - video</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="overlay">
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											<button id="startButton">Play</button>
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										</div>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo<br/>
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											playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
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										</div>
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										<video id="video" loop crossOrigin="anonymous" playsinline style="display:none">
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											<source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
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											<source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
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										</video>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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											import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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											import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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											import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
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											import { CopyShader } from 'three/addons/shaders/CopyShader.js';
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											let container;
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											let camera, scene, renderer;
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											let video, texture, material, mesh;
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											let composer;
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											let mouseX = 0;
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											let mouseY = 0;
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											let windowHalfX = window.innerWidth / 2;
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											let windowHalfY = window.innerHeight / 2;
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											let cube_count;
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											const meshes = [],
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												materials = [],
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												xgrid = 20,
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												ygrid = 10;
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											const startButton = document.getElementById( 'startButton' );
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											startButton.addEventListener( 'click', function () {
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												init();
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												animate();
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											} );
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											function init() {
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												const overlay = document.getElementById( 'overlay' );
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												overlay.remove();
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.z = 500;
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												scene = new THREE.Scene();
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												const light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 0.5, 1, 1 ).normalize();
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												scene.add( light );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												video = document.getElementById( 'video' );
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												video.play();
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												video.addEventListener( 'play', function () {
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													this.currentTime = 3;
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												} );
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												texture = new THREE.VideoTexture( video );
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												//
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												let i, j, ox, oy, geometry;
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												const ux = 1 / xgrid;
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												const uy = 1 / ygrid;
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												const xsize = 480 / xgrid;
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												const ysize = 204 / ygrid;
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												const parameters = { color: 0xffffff, map: texture };
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												cube_count = 0;
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												for ( i = 0; i < xgrid; i ++ ) {
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													for ( j = 0; j < ygrid; j ++ ) {
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														ox = i;
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														oy = j;
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														geometry = new THREE.BoxGeometry( xsize, ysize, xsize );
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														change_uvs( geometry, ux, uy, ox, oy );
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														materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
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														material = materials[ cube_count ];
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														material.hue = i / xgrid;
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														material.saturation = 1 - j / ygrid;
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														material.color.setHSL( material.hue, material.saturation, 0.5 );
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														mesh = new THREE.Mesh( geometry, material );
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														mesh.position.x = ( i - xgrid / 2 ) * xsize;
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														mesh.position.y = ( j - ygrid / 2 ) * ysize;
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														mesh.position.z = 0;
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														mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
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														scene.add( mesh );
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														mesh.dx = 0.001 * ( 0.5 - Math.random() );
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														mesh.dy = 0.001 * ( 0.5 - Math.random() );
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														meshes[ cube_count ] = mesh;
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														cube_count += 1;
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													}
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												}
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												renderer.autoClear = false;
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												document.addEventListener( 'mousemove', onDocumentMouseMove );
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												// postprocessing
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												const renderModel = new RenderPass( scene, camera );
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												const effectBloom = new BloomPass( 1.3 );
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												const effectCopy = new ShaderPass( CopyShader );
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												composer = new EffectComposer( renderer );
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												composer.addPass( renderModel );
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												composer.addPass( effectBloom );
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												composer.addPass( effectCopy );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												windowHalfX = window.innerWidth / 2;
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												windowHalfY = window.innerHeight / 2;
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												composer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
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												const uvs = geometry.attributes.uv.array;
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												for ( let i = 0; i < uvs.length; i += 2 ) {
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													uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
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													uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
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												}
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											}
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											function onDocumentMouseMove( event ) {
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												mouseX = ( event.clientX - windowHalfX );
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												mouseY = ( event.clientY - windowHalfY ) * 0.3;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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											let h, counter = 1;
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											function render() {
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												const time = Date.now() * 0.00005;
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												camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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												camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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												camera.lookAt( scene.position );
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												for ( let i = 0; i < cube_count; i ++ ) {
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													material = materials[ i ];
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													h = ( 360 * ( material.hue + time ) % 360 ) / 360;
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													material.color.setHSL( h, material.saturation, 0.5 );
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												}
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												if ( counter % 1000 > 200 ) {
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													for ( let i = 0; i < cube_count; i ++ ) {
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														mesh = meshes[ i ];
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														mesh.rotation.x += 10 * mesh.dx;
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														mesh.rotation.y += 10 * mesh.dy;
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														mesh.position.x -= 150 * mesh.dx;
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														mesh.position.y += 150 * mesh.dy;
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														mesh.position.z += 300 * mesh.dx;
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													}
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												}
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												if ( counter % 1000 === 0 ) {
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													for ( let i = 0; i < cube_count; i ++ ) {
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														mesh = meshes[ i ];
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														mesh.dx *= - 1;
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														mesh.dy *= - 1;
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													}
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												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												counter ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.clear();
							 | 
						||
| 
								 | 
							
												composer.render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |