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					219 lines
				
				5.9 KiB
			
		
		
			
		
	
	
					219 lines
				
				5.9 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Lambert Material Variantions by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { FontLoader } from 'three/addons/loaders/FontLoader.js';
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											import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
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											let container, stats;
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											let camera, scene, renderer;
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											let particleLight;
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											const loader = new FontLoader();
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											loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
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												init( font );
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												animate();
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											} );
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											function init( font ) {
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
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												camera.position.set( 0.0, 400, 400 * 3.5 );
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												//
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												const reflectionCube = new THREE.CubeTextureLoader()
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													.setPath( 'textures/cube/SwedishRoyalCastle/' )
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													.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
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												reflectionCube.encoding = THREE.sRGBEncoding;
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												scene = new THREE.Scene();
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												scene.background = reflectionCube;
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												// Materials
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												let imgTexture = new THREE.TextureLoader().load( 'textures/planets/moon_1024.jpg' );
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												imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
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												imgTexture.encoding = THREE.sRGBEncoding;
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												imgTexture.anisotropy = 16;
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												imgTexture = null;
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												const cubeWidth = 400;
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												const numberOfSphersPerSide = 5;
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												const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
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												const stepSize = 1.0 / numberOfSphersPerSide;
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												const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
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												for ( let alpha = 0; alpha <= 1.0; alpha += stepSize ) {
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													for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
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														for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
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															const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 );
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															const material = new THREE.MeshLambertMaterial( {
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																map: imgTexture,
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																color: diffuseColor,
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																reflectivity: beta,
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																envMap: alpha < 0.5 ? reflectionCube : null
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															} );
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															const mesh = new THREE.Mesh( geometry, material );
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															mesh.position.x = alpha * 400 - 200;
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															mesh.position.y = beta * 400 - 200;
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															mesh.position.z = gamma * 400 - 200;
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															scene.add( mesh );
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														}
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													}
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												}
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												function addLabel( name, location ) {
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													const textGeo = new TextGeometry( name, {
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														font: font,
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														size: 20,
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														height: 1,
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														curveSegments: 1
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													} );
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													const textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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													const textMesh = new THREE.Mesh( textGeo, textMaterial );
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													textMesh.position.copy( location );
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													scene.add( textMesh );
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												}
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												addLabel( '+hue', new THREE.Vector3( - 350, 0, 0 ) );
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												addLabel( '-hue', new THREE.Vector3( 350, 0, 0 ) );
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												addLabel( '-reflectivity', new THREE.Vector3( 0, - 300, 0 ) );
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												addLabel( '+reflectivity', new THREE.Vector3( 0, 300, 0 ) );
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												addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) );
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												addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) );
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												addLabel( 'envMap', new THREE.Vector3( - 350, 300, 0 ) );
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												addLabel( 'no envMap', new THREE.Vector3( 350, 300, 0 ) );
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												particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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												scene.add( particleLight );
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												// Lights
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												scene.add( new THREE.AmbientLight( 0x222222 ) );
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												const directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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												directionalLight.position.set( 1, 1, 1 ).normalize();
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												scene.add( directionalLight );
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												const pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
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												particleLight.add( pointLight );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 200;
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												controls.maxDistance = 2000;
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const timer = Date.now() * 0.00025;
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												//camera.position.x = Math.cos( timer ) * 800;
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												//camera.position.z = Math.sin( timer ) * 800;
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												camera.lookAt( scene.position );
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												particleLight.position.x = Math.sin( timer * 7 ) * 300;
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												particleLight.position.y = Math.cos( timer * 5 ) * 400;
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												particleLight.position.z = Math.cos( timer * 3 ) * 300;
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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