You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					256 lines
				
				7.7 KiB
			
		
		
			
		
	
	
					256 lines
				
				7.7 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
									<head>
							 | 
						||
| 
								 | 
							
										<title>three.js webgl - materials - manual mipmaping</title>
							 | 
						||
| 
								 | 
							
										<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
										<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
										<style>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
							 | 
						||
| 
								 | 
							
											#lbl_left { text-align:left; left:0px }
							 | 
						||
| 
								 | 
							
											#lbl_right { text-align:left; right:0px }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											.g { color:#aaa }
							 | 
						||
| 
								 | 
							
											.c { color:#fa0 }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</style>
							 | 
						||
| 
								 | 
							
									</head>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									<body>
							 | 
						||
| 
								 | 
							
										<div id="info">
							 | 
						||
| 
								 | 
							
											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - texture manual mipmapping example<br/>
							 | 
						||
| 
								 | 
							
											painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a>
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="lbl_left" class="lbl">
							 | 
						||
| 
								 | 
							
										Floor <span class="g">(128x128)</span><br/>
							 | 
						||
| 
								 | 
							
										mag: <span class="c">Linear</span><br/>
							 | 
						||
| 
								 | 
							
										min: <span class="c">LinearMipmapLinear</span><br/>
							 | 
						||
| 
								 | 
							
										<br/>
							 | 
						||
| 
								 | 
							
										Painting <span class="g">(748x600)</span><br/>
							 | 
						||
| 
								 | 
							
										mag: <span class="c">Linear</span><br/>
							 | 
						||
| 
								 | 
							
										min: <span class="c">Linear</span>
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<div id="lbl_right" class="lbl">
							 | 
						||
| 
								 | 
							
										Floor <br/>
							 | 
						||
| 
								 | 
							
										mag: <span class="c">Nearest</span><br/>
							 | 
						||
| 
								 | 
							
										min: <span class="c">NearestMipmapNearestFilter</span><br/>
							 | 
						||
| 
								 | 
							
										<br/>
							 | 
						||
| 
								 | 
							
										Painting <br/>
							 | 
						||
| 
								 | 
							
										mag: <span class="c">Nearest</span><br/>
							 | 
						||
| 
								 | 
							
										min: <span class="c">Nearest</span>
							 | 
						||
| 
								 | 
							
										</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
										<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="importmap">
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												"imports": {
							 | 
						||
| 
								 | 
							
													"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
													"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										<script type="module">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const SCREEN_WIDTH = window.innerWidth;
							 | 
						||
| 
								 | 
							
											const SCREEN_HEIGHT = window.innerHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let container;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera, scene1, scene2, renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let mouseX = 0, mouseY = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const windowHalfX = window.innerWidth / 2;
							 | 
						||
| 
								 | 
							
											const windowHalfY = window.innerHeight / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											init();
							 | 
						||
| 
								 | 
							
											animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												container = document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
												document.body.appendChild( container );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000 );
							 | 
						||
| 
								 | 
							
												camera.position.z = 1500;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene1 = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene1.background = new THREE.Color( 0x000000 );
							 | 
						||
| 
								 | 
							
												scene1.fog = new THREE.Fog( 0x000000, 1500, 4000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene2 = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												scene2.background = new THREE.Color( 0x000000 );
							 | 
						||
| 
								 | 
							
												scene2.fog = new THREE.Fog( 0x000000, 1500, 4000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// GROUND
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												function mipmap( size, color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const imageCanvas = document.createElement( 'canvas' );
							 | 
						||
| 
								 | 
							
													const context = imageCanvas.getContext( '2d' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													imageCanvas.width = imageCanvas.height = size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													context.fillStyle = '#444';
							 | 
						||
| 
								 | 
							
													context.fillRect( 0, 0, size, size );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													context.fillStyle = color;
							 | 
						||
| 
								 | 
							
													context.fillRect( 0, 0, size / 2, size / 2 );
							 | 
						||
| 
								 | 
							
													context.fillRect( size / 2, size / 2, size / 2, size / 2 );
							 | 
						||
| 
								 | 
							
													return imageCanvas;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const canvas = mipmap( 128, '#f00' );
							 | 
						||
| 
								 | 
							
												const textureCanvas1 = new THREE.CanvasTexture( canvas );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 0 ] = canvas;
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 1 ] = mipmap( 64, '#0f0' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 2 ] = mipmap( 32, '#00f' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 3 ] = mipmap( 16, '#400' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 4 ] = mipmap( 8, '#040' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 5 ] = mipmap( 4, '#004' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 6 ] = mipmap( 2, '#044' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.mipmaps[ 7 ] = mipmap( 1, '#404' );
							 | 
						||
| 
								 | 
							
												textureCanvas1.repeat.set( 1000, 1000 );
							 | 
						||
| 
								 | 
							
												textureCanvas1.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
												textureCanvas1.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textureCanvas2 = textureCanvas1.clone();
							 | 
						||
| 
								 | 
							
												textureCanvas2.magFilter = THREE.NearestFilter;
							 | 
						||
| 
								 | 
							
												textureCanvas2.minFilter = THREE.NearestMipmapNearestFilter;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const materialCanvas1 = new THREE.MeshBasicMaterial( { map: textureCanvas1 } );
							 | 
						||
| 
								 | 
							
												const materialCanvas2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: textureCanvas2 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = new THREE.PlaneGeometry( 100, 100 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const meshCanvas1 = new THREE.Mesh( geometry, materialCanvas1 );
							 | 
						||
| 
								 | 
							
												meshCanvas1.rotation.x = - Math.PI / 2;
							 | 
						||
| 
								 | 
							
												meshCanvas1.scale.set( 1000, 1000, 1000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const meshCanvas2 = new THREE.Mesh( geometry, materialCanvas2 );
							 | 
						||
| 
								 | 
							
												meshCanvas2.rotation.x = - Math.PI / 2;
							 | 
						||
| 
								 | 
							
												meshCanvas2.scale.set( 1000, 1000, 1000 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// PAINTING
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const callbackPainting = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const image = texturePainting1.image;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													texturePainting2.image = image;
							 | 
						||
| 
								 | 
							
													texturePainting2.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scene1.add( meshCanvas1 );
							 | 
						||
| 
								 | 
							
													scene2.add( meshCanvas2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const geometry = new THREE.PlaneGeometry( 100, 100 );
							 | 
						||
| 
								 | 
							
													const mesh1 = new THREE.Mesh( geometry, materialPainting1 );
							 | 
						||
| 
								 | 
							
													const mesh2 = new THREE.Mesh( geometry, materialPainting2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addPainting( scene1, mesh1 );
							 | 
						||
| 
								 | 
							
													addPainting( scene2, mesh2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													function addPainting( zscene, zmesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														zmesh.scale.x = image.width / 100;
							 | 
						||
| 
								 | 
							
														zmesh.scale.y = image.height / 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														zscene.add( zmesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000 } ) );
							 | 
						||
| 
								 | 
							
														meshFrame.position.z = - 10.0;
							 | 
						||
| 
								 | 
							
														meshFrame.scale.x = 1.1 * image.width / 100;
							 | 
						||
| 
								 | 
							
														meshFrame.scale.y = 1.1 * image.height / 100;
							 | 
						||
| 
								 | 
							
														zscene.add( meshFrame );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.75, transparent: true } ) );
							 | 
						||
| 
								 | 
							
														meshShadow.position.y = - 1.1 * image.height / 2;
							 | 
						||
| 
								 | 
							
														meshShadow.position.z = - 1.1 * image.height / 2;
							 | 
						||
| 
								 | 
							
														meshShadow.rotation.x = - Math.PI / 2;
							 | 
						||
| 
								 | 
							
														meshShadow.scale.x = 1.1 * image.width / 100;
							 | 
						||
| 
								 | 
							
														meshShadow.scale.y = 1.1 * image.height / 100;
							 | 
						||
| 
								 | 
							
														zscene.add( meshShadow );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const floorHeight = - 1.117 * image.height / 2;
							 | 
						||
| 
								 | 
							
														meshCanvas1.position.y = meshCanvas2.position.y = floorHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texturePainting1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg', callbackPainting );
							 | 
						||
| 
								 | 
							
												const texturePainting2 = new THREE.Texture();
							 | 
						||
| 
								 | 
							
												const materialPainting1 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texturePainting1 } );
							 | 
						||
| 
								 | 
							
												const materialPainting2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: texturePainting2 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
							 | 
						||
| 
								 | 
							
												texturePainting1.minFilter = texturePainting1.magFilter = THREE.LinearFilter;
							 | 
						||
| 
								 | 
							
												texturePainting1.mapping = THREE.UVMapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						||
| 
								 | 
							
												renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
												renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
							 | 
						||
| 
								 | 
							
												renderer.autoClear = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.domElement.style.position = 'relative';
							 | 
						||
| 
								 | 
							
												container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												document.addEventListener( 'mousemove', onDocumentMouseMove );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function onDocumentMouseMove( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mouseX = ( event.clientX - windowHalfX );
							 | 
						||
| 
								 | 
							
												mouseY = ( event.clientY - windowHalfY );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												render();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.position.x += ( mouseX - camera.position.x ) * .05;
							 | 
						||
| 
								 | 
							
												camera.position.y += ( - ( mouseY - 200 ) - camera.position.y ) * .05;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera.lookAt( scene1.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.clear();
							 | 
						||
| 
								 | 
							
												renderer.setScissorTest( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setScissor( 0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
							 | 
						||
| 
								 | 
							
												renderer.render( scene1, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
							 | 
						||
| 
								 | 
							
												renderer.render( scene2, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.setScissorTest( false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |