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					344 lines
				
				8.8 KiB
			
		
		
			
		
	
	
					344 lines
				
				8.8 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials - channels</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Velocity, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span><br/>
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											by <a href="https://Clara.io">Ben Houston</a>. ninja head from <a href="https://gpuopen.com/archive/gamescgi/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { VelocityShader } from 'three/addons/shaders/VelocityShader.js';
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											let stats;
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											let camera, scene, renderer;
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											const params = {
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												material: 'normal',
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												camera: 'perspective',
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												side: 'double'
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											};
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											const sides = {
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												'front': THREE.FrontSide,
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												'back': THREE.BackSide,
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												'double': THREE.DoubleSide
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											};
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											let cameraOrtho, cameraPerspective;
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											let controlsOrtho, controlsPerspective;
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											let mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal, materialVelocity;
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											const SCALE = 2.436143; // from original model
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											const BIAS = - 0.428408; // from original model
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											init();
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											animate();
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											initGui();
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											// Init gui
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											function initGui() {
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												const gui = new GUI();
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												gui.add( params, 'material', [ 'standard', 'normal', 'velocity', 'depthBasic', 'depthRGBA' ] );
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												gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
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												gui.add( params, 'side', [ 'front', 'back', 'double' ] );
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											}
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												//
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												scene = new THREE.Scene();
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												const aspect = window.innerWidth / window.innerHeight;
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												cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 500, 3000 );
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												cameraPerspective.position.z = 1500;
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												scene.add( cameraPerspective );
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												const height = 500;
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												cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
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												cameraOrtho.position.z = 1500;
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												scene.add( cameraOrtho );
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												camera = cameraPerspective;
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												controlsPerspective = new OrbitControls( cameraPerspective, renderer.domElement );
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												controlsPerspective.minDistance = 1000;
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												controlsPerspective.maxDistance = 2400;
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												controlsPerspective.enablePan = false;
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												controlsPerspective.enableDamping = true;
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												controlsOrtho = new OrbitControls( cameraOrtho, renderer.domElement );
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												controlsOrtho.minZoom = 0.5;
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												controlsOrtho.maxZoom = 1.5;
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												controlsOrtho.enablePan = false;
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												controlsOrtho.enableDamping = true;
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												// lights
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												const ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 );
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												scene.add( ambientLight );
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												const pointLight = new THREE.PointLight( 0xff0000, 0.5 );
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												pointLight.position.z = 2500;
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												scene.add( pointLight );
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												const pointLight2 = new THREE.PointLight( 0xff6666, 1 );
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												camera.add( pointLight2 );
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												const pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
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												pointLight3.position.x = - 1000;
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												pointLight3.position.z = 1000;
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												scene.add( pointLight3 );
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												// textures
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												const textureLoader = new THREE.TextureLoader();
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												const normalMap = textureLoader.load( 'models/obj/ninja/normal.png' );
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												const aoMap = textureLoader.load( 'models/obj/ninja/ao.jpg' );
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												const displacementMap = textureLoader.load( 'models/obj/ninja/displacement.jpg' );
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												// material
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												materialStandard = new THREE.MeshStandardMaterial( {
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													color: 0xffffff,
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													metalness: 0.5,
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													roughness: 0.6,
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													displacementMap: displacementMap,
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													displacementScale: SCALE,
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													displacementBias: BIAS,
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													aoMap: aoMap,
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													normalMap: normalMap,
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													normalScale: new THREE.Vector2( 1, - 1 ),
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													//flatShading: true,
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													side: THREE.DoubleSide
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												} );
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												materialDepthBasic = new THREE.MeshDepthMaterial( {
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													depthPacking: THREE.BasicDepthPacking,
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													displacementMap: displacementMap,
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													displacementScale: SCALE,
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													displacementBias: BIAS,
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													side: THREE.DoubleSide
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												} );
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												materialDepthRGBA = new THREE.MeshDepthMaterial( {
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													depthPacking: THREE.RGBADepthPacking,
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													displacementMap: displacementMap,
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													displacementScale: SCALE,
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													displacementBias: BIAS,
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													side: THREE.DoubleSide
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												} );
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												materialNormal = new THREE.MeshNormalMaterial( {
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													displacementMap: displacementMap,
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													displacementScale: SCALE,
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													displacementBias: BIAS,
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													normalMap: normalMap,
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													normalScale: new THREE.Vector2( 1, - 1 ),
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													//flatShading: true,
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													side: THREE.DoubleSide
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												} );
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												materialVelocity = new THREE.ShaderMaterial( {
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													uniforms: THREE.UniformsUtils.clone( VelocityShader.uniforms ),
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													vertexShader: VelocityShader.vertexShader,
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													fragmentShader: VelocityShader.fragmentShader,
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													side: THREE.DoubleSide
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												} );
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												materialVelocity.uniforms.displacementMap.value = displacementMap;
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												materialVelocity.uniforms.displacementScale.value = SCALE;
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												materialVelocity.uniforms.displacementBias.value = BIAS;
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												materialVelocity.extensions.derivatives = true;
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												//
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												const loader = new OBJLoader();
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												loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( group ) {
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													const geometry = group.children[ 0 ].geometry;
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													geometry.attributes.uv2 = geometry.attributes.uv;
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													geometry.center();
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													mesh = new THREE.Mesh( geometry, materialNormal );
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													mesh.scale.multiplyScalar( 25 );
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													mesh.userData.matrixWorldPrevious = new THREE.Matrix4(); // for velocity
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													scene.add( mesh );
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												} );
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												const width = window.innerWidth;
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												const height = window.innerHeight;
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												const aspect = window.innerWidth / window.innerHeight;
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												camera.aspect = aspect;
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												camera.left = - height * aspect;
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												camera.right = height * aspect;
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												camera.top = height;
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												camera.bottom = - height;
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												camera.updateProjectionMatrix();
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												renderer.setSize( width, height );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												stats.begin();
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												render();
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												stats.end();
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											}
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											function render() {
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												if ( mesh ) {
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													let material = mesh.material;
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													switch ( params.material ) {
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														case 'standard': material = materialStandard; break;
							 | 
						||
| 
								 | 
							
														case 'depthBasic': material = materialDepthBasic; break;
							 | 
						||
| 
								 | 
							
														case 'depthRGBA': material = materialDepthRGBA; break;
							 | 
						||
| 
								 | 
							
														case 'normal': material = materialNormal; break;
							 | 
						||
| 
								 | 
							
														case 'velocity': material = materialVelocity; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( sides[ params.side ] !== material.side ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														switch ( params.side ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case 'front': material.side = THREE.FrontSide; break;
							 | 
						||
| 
								 | 
							
															case 'back': material.side = THREE.BackSide; break;
							 | 
						||
| 
								 | 
							
															case 'double': material.side = THREE.DoubleSide; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.material = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( params.camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'perspective':
							 | 
						||
| 
								 | 
							
														camera = cameraPerspective;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'ortho':
							 | 
						||
| 
								 | 
							
														camera = cameraOrtho;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controlsPerspective.update();
							 | 
						||
| 
								 | 
							
												controlsOrtho.update(); // must update both controls for damping to complete
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// remember camera projection changes
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
												materialVelocity.uniforms.previousProjectionViewMatrix.value.copy( materialVelocity.uniforms.currentProjectionViewMatrix.value );
							 | 
						||
| 
								 | 
							
												materialVelocity.uniforms.currentProjectionViewMatrix.value.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( mesh && mesh.userData.matrixWorldPrevious ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialVelocity.uniforms.modelMatrixPrev.value.copy( mesh.userData.matrixWorldPrevious );
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scene.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( object.isMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														object.userData.matrixWorldPrevious.copy( object.matrixWorld );
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</html>
							 |