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					227 lines
				
				6.3 KiB
			
		
		
			
		
	
	
					227 lines
				
				6.3 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials - car</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												color: #bbbbbb;
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												background: #333333;
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											}
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											a {
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												color: #08f;
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											}
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											.colorPicker {
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												display: inline-block;
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												margin: 0 10px
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> car materials<br/>
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											Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
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											<br><br>
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											<span class="colorPicker"><input id="body-color" type="color" value="#ff0000"></input><br/>Body</span>
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											<span class="colorPicker"><input id="details-color" type="color" value="#ffffff"></input><br/>Details</span>
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											<span class="colorPicker"><input id="glass-color" type="color" value="#ffffff"></input><br/>Glass</span>
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										</div>
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										<div id="container"></div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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											import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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											let camera, scene, renderer;
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											let stats;
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											let grid;
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											let controls;
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											const wheels = [];
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											function init() {
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												const container = document.getElementById( 'container' );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.setAnimationLoop( render );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.toneMapping = THREE.ACESFilmicToneMapping;
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												renderer.toneMappingExposure = 0.85;
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												container.appendChild( renderer.domElement );
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												window.addEventListener( 'resize', onWindowResize );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
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												camera.position.set( 4.25, 1.4, - 4.5 );
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												controls = new OrbitControls( camera, container );
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												controls.enableDamping = true;
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												controls.maxDistance = 9;
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												controls.target.set( 0, 0.5, 0 );
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												controls.update();
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x333333 );
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												scene.environment = new RGBELoader().load( 'textures/equirectangular/venice_sunset_1k.hdr' );
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												scene.environment.mapping = THREE.EquirectangularReflectionMapping;
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												scene.fog = new THREE.Fog( 0x333333, 10, 15 );
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												grid = new THREE.GridHelper( 20, 40, 0xffffff, 0xffffff );
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												grid.material.opacity = 0.2;
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												grid.material.depthWrite = false;
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												grid.material.transparent = true;
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												scene.add( grid );
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												// materials
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												const bodyMaterial = new THREE.MeshPhysicalMaterial( {
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													color: 0xff0000, metalness: 1.0, roughness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.03, sheen: 0.5
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												} );
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												const detailsMaterial = new THREE.MeshStandardMaterial( {
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													color: 0xffffff, metalness: 1.0, roughness: 0.5
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												} );
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												const glassMaterial = new THREE.MeshPhysicalMaterial( {
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													color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
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												} );
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												const bodyColorInput = document.getElementById( 'body-color' );
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												bodyColorInput.addEventListener( 'input', function () {
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													bodyMaterial.color.set( this.value );
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												} );
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												const detailsColorInput = document.getElementById( 'details-color' );
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												detailsColorInput.addEventListener( 'input', function () {
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													detailsMaterial.color.set( this.value );
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												} );
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												const glassColorInput = document.getElementById( 'glass-color' );
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												glassColorInput.addEventListener( 'input', function () {
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													glassMaterial.color.set( this.value );
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												} );
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												// Car
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												const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
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												const dracoLoader = new DRACOLoader();
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												dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
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												const loader = new GLTFLoader();
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												loader.setDRACOLoader( dracoLoader );
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												loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
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													const carModel = gltf.scene.children[ 0 ];
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													carModel.getObjectByName( 'body' ).material = bodyMaterial;
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													carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
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													carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
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													carModel.getObjectByName( 'trim' ).material = detailsMaterial;
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													carModel.getObjectByName( 'glass' ).material = glassMaterial;
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													wheels.push(
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														carModel.getObjectByName( 'wheel_fl' ),
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														carModel.getObjectByName( 'wheel_fr' ),
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														carModel.getObjectByName( 'wheel_rl' ),
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														carModel.getObjectByName( 'wheel_rr' )
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													);
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													// shadow
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													const mesh = new THREE.Mesh(
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														new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
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														new THREE.MeshBasicMaterial( {
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															map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
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														} )
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													);
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													mesh.rotation.x = - Math.PI / 2;
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													mesh.renderOrder = 2;
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													carModel.add( mesh );
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													scene.add( carModel );
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												} );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function render() {
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												controls.update();
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												const time = - performance.now() / 1000;
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												for ( let i = 0; i < wheels.length; i ++ ) {
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													wheels[ i ].rotation.x = time * Math.PI * 2;
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												}
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												grid.position.z = - ( time ) % 1;
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												renderer.render( scene, camera );
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												stats.update();
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											}
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											init();
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										</script>
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									</body>
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								</html>
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