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					170 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					170 lines
				
				3.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - loaders - VRML loader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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										<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let camera, scene, renderer, stats, controls, loader;
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											const params = {
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												asset: 'house'
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											};
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											const assets = [
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												'creaseAngle',
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												'crystal',
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												'house',
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												'elevationGrid1',
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												'elevationGrid2',
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												'extrusion1',
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												'extrusion2',
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												'extrusion3',
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												'lines',
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												'meshWithLines',
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												'meshWithTexture',
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												'pixelTexture',
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												'points',
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											];
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											let vrmlScene;
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1e10 );
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												camera.position.set( - 10, 5, 10 );
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												scene = new THREE.Scene();
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												scene.add( camera );
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												// light
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												const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
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												scene.add( hemiLight );
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												const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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												dirLight.position.set( 200, 200, 200 );
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												scene.add( dirLight );
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												loader = new VRMLLoader();
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												loadAsset( params.asset );
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												// renderer
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												// controls
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 1;
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												controls.maxDistance = 200;
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												controls.enableDamping = true;
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												//
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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												//
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												const gui = new GUI();
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												gui.add( params, 'asset', assets ).onChange( function ( value ) {
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													if ( vrmlScene ) {
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														vrmlScene.traverse( function ( object ) {
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															if ( object.material ) object.material.dispose();
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															if ( object.material && object.material.map ) object.material.map.dispose();
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															if ( object.geometry ) object.geometry.dispose();
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														} );
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														scene.remove( vrmlScene );
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													}
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													loadAsset( value );
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												} );
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											}
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											function loadAsset( asset ) {
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												loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
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													vrmlScene = object;
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													scene.add( object );
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													controls.reset();
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												} );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												controls.update(); // to support damping
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												renderer.render( scene, camera );
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												stats.update();
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											}
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										</script>
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									</body>
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								</html>
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