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					136 lines
				
				3.2 KiB
			
		
		
			
		
	
	
					136 lines
				
				3.2 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials - TGA texture</title>
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										<meta charset="UTF-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { TGALoader } from 'three/addons/loaders/TGALoader.js';
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											let camera, scene, renderer, stats;
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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												camera.position.set( 0, 50, 250 );
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												scene = new THREE.Scene();
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												//
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												const loader = new TGALoader();
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												const geometry = new THREE.BoxGeometry( 50, 50, 50 );
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												// add box 1 - grey8 texture
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												const texture1 = loader.load( 'textures/crate_grey8.tga' );
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												const material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
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												const mesh1 = new THREE.Mesh( geometry, material1 );
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												mesh1.position.x = - 50;
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												scene.add( mesh1 );
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												// add box 2 - tga texture
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												const texture2 = loader.load( 'textures/crate_color8.tga' );
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												const material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
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												const mesh2 = new THREE.Mesh( geometry, material2 );
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												mesh2.position.x = 50;
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												scene.add( mesh2 );
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												//
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												const ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
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												scene.add( ambientLight );
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												const light = new THREE.DirectionalLight( 0xffffff, 1 );
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												light.position.set( 1, 1, 1 );
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												scene.add( light );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												//
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.enableZoom = false;
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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