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					119 lines
				
				2.6 KiB
			
		
		
			
		
	
	
					119 lines
				
				2.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - materials - RGBM texture loader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl RGBM texture loader example
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
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											const params = {
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												exposure: 2.0
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											};
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											let renderer, scene, camera;
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											init();
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											function init() {
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												renderer.toneMapping = THREE.ReinhardToneMapping;
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												renderer.toneMappingExposure = params.exposure;
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												scene = new THREE.Scene();
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												const aspect = window.innerWidth / window.innerHeight;
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												camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
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												new RGBMLoader().setMaxRange( 16 ).load( 'textures/memorial.png', function ( texture ) {
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													const material = new THREE.MeshBasicMaterial( { map: texture } );
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													const quad = new THREE.PlaneGeometry( 1, 1.5 );
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													const mesh = new THREE.Mesh( quad, material );
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													scene.add( mesh );
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													render();
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												} );
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												//
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												const gui = new GUI();
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												gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
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												gui.open();
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												const aspect = window.innerWidth / window.innerHeight;
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												const frustumHeight = camera.top - camera.bottom;
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												camera.left = - frustumHeight * aspect / 2;
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												camera.right = frustumHeight * aspect / 2;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											//
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											function render() {
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												renderer.toneMappingExposure = params.exposure;
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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