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					146 lines
				
				3.5 KiB
			
		
		
			
		
	
	
					146 lines
				
				3.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - lottie loader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lottie<br/></br>
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											<input id="scrubber" type="range" value="0" style="width: 300px">
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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											import { RoundedBoxGeometry } from 'three/addons/geometries/RoundedBoxGeometry.js';
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											import { LottieLoader } from 'three/addons/loaders/LottieLoader.js';
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											let renderer, scene, camera;
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											let mesh;
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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												camera.position.z = 2.5;
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x111111 );
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												const loader = new LottieLoader();
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												loader.setQuality( 2 );
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												loader.load( 'textures/lottie/24017-lottie-logo-animation.json', function ( texture ) {
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													setupControls( texture.animation );
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													// texture = new THREE.TextureLoader().load( 'textures/uv_grid_directx.jpg' );
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													const geometry = new RoundedBoxGeometry( 1, 1, 1, 7, 0.2 );
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													const material = new THREE.MeshStandardMaterial( { roughness: 0.1, map: texture } );
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													mesh = new THREE.Mesh( geometry, material );
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													scene.add( mesh );
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												} );
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												const environment = new RoomEnvironment();
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												const pmremGenerator = new THREE.PMREMGenerator( renderer );
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												scene.environment = pmremGenerator.fromScene( environment ).texture;
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function setupControls( animation ) {
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												// Lottie animation API
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												// https://airbnb.io/lottie/#/web
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												// There are a few undocumented properties:
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												// console.log( animation );
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												const scrubber = document.getElementById( 'scrubber' );
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												scrubber.max = animation.totalFrames;
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												scrubber.addEventListener( 'pointerdown', function () {
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													animation.pause();
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												} );
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												scrubber.addEventListener( 'pointerup', function () {
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													animation.play();
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												} );
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												scrubber.addEventListener( 'input', function () {
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													animation.goToAndStop( parseFloat( scrubber.value ), true );
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												} );
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												animation.addEventListener( 'enterFrame', function () {
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													scrubber.value = animation.currentFrame;
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												} );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												if ( mesh ) {
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													mesh.rotation.y -= 0.001;
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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