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					247 lines
				
				5.6 KiB
			
		
		
			
		
	
	
					247 lines
				
				5.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - loaders - MMD loader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #fff;
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												color: #444;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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										<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
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										<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
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										Copyright
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										<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
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										<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
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										</div>
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										<script src="js/libs/ammo.wasm.js"></script>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
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											import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
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											import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
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											let stats;
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											let mesh, camera, scene, renderer, effect;
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											let helper, ikHelper, physicsHelper;
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											const clock = new THREE.Clock();
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											Ammo().then( function ( AmmoLib ) {
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												Ammo = AmmoLib;
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												init();
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												animate();
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											} );
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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												camera.position.z = 30;
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												// scene
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xffffff );
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												const gridHelper = new THREE.PolarGridHelper( 30, 0 );
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												gridHelper.position.y = - 10;
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												scene.add( gridHelper );
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												const ambient = new THREE.AmbientLight( 0x666666 );
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												scene.add( ambient );
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												const directionalLight = new THREE.DirectionalLight( 0x887766 );
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												directionalLight.position.set( - 1, 1, 1 ).normalize();
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												scene.add( directionalLight );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												effect = new OutlineEffect( renderer );
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												// STATS
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												// model
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												function onProgress( xhr ) {
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													if ( xhr.lengthComputable ) {
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														const percentComplete = xhr.loaded / xhr.total * 100;
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														console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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													}
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												}
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												const modelFile = 'models/mmd/miku/miku_v2.pmd';
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												const vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
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												helper = new MMDAnimationHelper( {
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													afterglow: 2.0
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												} );
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												const loader = new MMDLoader();
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												loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
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													mesh = mmd.mesh;
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													mesh.position.y = - 10;
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													scene.add( mesh );
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													helper.add( mesh, {
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														animation: mmd.animation,
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														physics: true
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													} );
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													ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
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													ikHelper.visible = false;
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													scene.add( ikHelper );
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													physicsHelper = helper.objects.get( mesh ).physics.createHelper();
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													physicsHelper.visible = false;
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													scene.add( physicsHelper );
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													initGui();
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												}, onProgress, null );
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												const controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 10;
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												controls.maxDistance = 100;
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												window.addEventListener( 'resize', onWindowResize );
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												function initGui() {
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													const api = {
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														'animation': true,
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														'ik': true,
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														'outline': true,
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														'physics': true,
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														'show IK bones': false,
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														'show rigid bodies': false
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													};
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													const gui = new GUI();
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													gui.add( api, 'animation' ).onChange( function () {
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														helper.enable( 'animation', api[ 'animation' ] );
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													} );
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													gui.add( api, 'ik' ).onChange( function () {
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														helper.enable( 'ik', api[ 'ik' ] );
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													} );
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													gui.add( api, 'outline' ).onChange( function () {
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														effect.enabled = api[ 'outline' ];
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													} );
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													gui.add( api, 'physics' ).onChange( function () {
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														helper.enable( 'physics', api[ 'physics' ] );
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													} );
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													gui.add( api, 'show IK bones' ).onChange( function () {
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														ikHelper.visible = api[ 'show IK bones' ];
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													} );
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													gui.add( api, 'show rigid bodies' ).onChange( function () {
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														if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
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													} );
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												}
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												effect.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												stats.begin();
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												render();
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												stats.end();
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											}
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											function render() {
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												helper.update( clock.getDelta() );
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												effect.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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