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					107 lines
				
				2.5 KiB
			
		
		
			
		
	
	
					107 lines
				
				2.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js WebGL - MDDLoader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
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											let camera, scene, renderer, mixer, clock;
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											init();
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											function init() {
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												scene = new THREE.Scene();
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												camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
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												camera.position.set( 8, 8, 8 );
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												camera.lookAt( scene.position );
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												clock = new THREE.Clock();
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												//
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												const loader = new MDDLoader();
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												loader.load( 'models/mdd/cube.mdd', function ( result ) {
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													const morphTargets = result.morphTargets;
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													const clip = result.clip;
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													// clip.optimize(); // optional
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													const geometry = new THREE.BoxGeometry();
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													geometry.morphAttributes.position = morphTargets; // apply morph targets
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													const material = new THREE.MeshNormalMaterial();
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													const mesh = new THREE.Mesh( geometry, material );
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													scene.add( mesh );
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													mixer = new THREE.AnimationMixer( mesh );
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													mixer.clipAction( clip ).play(); // use clip
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													animate();
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												} );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												const delta = clock.getDelta();
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												if ( mixer ) mixer.update( delta );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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