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					132 lines
				
				3.5 KiB
			
		
		
			
		
	
	
					132 lines
				
				3.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - GLTFloader + Sheen</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background: #bbbbbb;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a><br />
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											Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let camera, scene, renderer, controls;
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											init();
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											animate();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
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												camera.position.set( - 0.75, 0.7, 1.25 );
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												scene = new THREE.Scene();
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												// model
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												new GLTFLoader()
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													.setPath( 'models/gltf/' )
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													.load( 'SheenChair.glb', function ( gltf ) {
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														scene.add( gltf.scene );
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														const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
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														const gui = new GUI();
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														gui.add( object.material, 'sheen', 0, 1 );
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														gui.open();
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													} );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.toneMapping = THREE.ACESFilmicToneMapping;
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												renderer.toneMappingExposure = 1;
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												const environment = new RoomEnvironment();
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												const pmremGenerator = new THREE.PMREMGenerator( renderer );
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												scene.background = new THREE.Color( 0xbbbbbb );
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												scene.environment = pmremGenerator.fromScene( environment ).texture;
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.enableDamping = true;
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												controls.minDistance = 1;
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												controls.maxDistance = 10;
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												controls.target.set( 0, 0.35, 0 );
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												controls.update();
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												controls.update(); // required if damping enabled
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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