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					159 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					159 lines
				
				3.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - collada - skinning</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - skinning<br/>
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											Dancing Stormtrooper by <a href="https://sketchfab.com/strykerdoesgames" target="_blank" rel="noopener">StrykerDoesAnimation</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											let container, stats, clock, controls;
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											let camera, scene, renderer, mixer;
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 15, 10, - 15 );
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												scene = new THREE.Scene();
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												clock = new THREE.Clock();
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												// collada
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												const loader = new ColladaLoader();
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												loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {
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													const avatar = collada.scene;
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													const animations = avatar.animations;
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													avatar.traverse( function ( node ) {
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														if ( node.isSkinnedMesh ) {
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															node.frustumCulled = false;
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														}
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													} );
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													mixer = new THREE.AnimationMixer( avatar );
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													mixer.clipAction( animations[ 0 ] ).play();
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													scene.add( avatar );
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												} );
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												//
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												const gridHelper = new THREE.GridHelper( 10, 20, 0x888888, 0x444444 );
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												scene.add( gridHelper );
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												//
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												const ambientLight = new THREE.AmbientLight( 0xffffff, 0.2 );
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												scene.add( ambientLight );
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												const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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												scene.add( camera );
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												camera.add( pointLight );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												//
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.screenSpacePanning = true;
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												controls.minDistance = 5;
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												controls.maxDistance = 40;
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												controls.target.set( 0, 2, 0 );
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												controls.update();
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const delta = clock.getDelta();
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												if ( mixer !== undefined ) {
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													mixer.update( delta );
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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