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					118 lines
				
				3.0 KiB
			
		
		
			
		
	
	
					118 lines
				
				3.0 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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									  <title>three.js webgl - loaders - BVHLoader</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #eee;
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												color: #444;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader<br/>
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											animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { BVHLoader } from 'three/addons/loaders/BVHLoader.js';
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											const clock = new THREE.Clock();
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											let camera, controls, scene, renderer;
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											let mixer, skeletonHelper;
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											init();
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											animate();
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											const loader = new BVHLoader();
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											loader.load( 'models/bvh/pirouette.bvh', function ( result ) {
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												skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
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												skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to THREE.SkeletonHelper directly
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												const boneContainer = new THREE.Group();
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												boneContainer.add( result.skeleton.bones[ 0 ] );
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												scene.add( skeletonHelper );
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												scene.add( boneContainer );
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												// play animation
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												mixer = new THREE.AnimationMixer( skeletonHelper );
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												mixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
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											} );
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											function init() {
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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												camera.position.set( 0, 200, 300 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xeeeeee );
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												scene.add( new THREE.GridHelper( 400, 10 ) );
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												// renderer
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.minDistance = 300;
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												controls.maxDistance = 700;
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												const delta = clock.getDelta();
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												if ( mixer ) mixer.update( delta );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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