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					168 lines
				
				4.0 KiB
			
		
		
			
		
	
	
					168 lines
				
				4.0 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - 3MF</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #333;
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											}
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										</style>
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
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											<a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
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											<div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
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											<div>Files from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let camera, scene, renderer, object, loader, controls;
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											const params = {
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												asset: 'cube_gears'
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											};
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											const assets = [
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												'cube_gears',
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												'facecolors',
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												'multipletextures',
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												'vertexcolors'
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											];
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											init();
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											function init() {
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0x333333 );
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												scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
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												camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
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												// Z is up for objects intended to be 3D printed.
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												camera.up.set( 0, 0, 1 );
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												camera.position.set( - 100, - 250, 100 );
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												scene.add( camera );
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												controls = new OrbitControls( camera, renderer.domElement );
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												controls.addEventListener( 'change', render );
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												controls.minDistance = 50;
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												controls.maxDistance = 400;
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												controls.enablePan = false;
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												controls.update();
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												const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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												camera.add( pointLight );
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												const manager = new THREE.LoadingManager();
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												manager.onLoad = function () {
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													const aabb = new THREE.Box3().setFromObject( object );
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													const center = aabb.getCenter( new THREE.Vector3() );
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													object.position.x += ( object.position.x - center.x );
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													object.position.y += ( object.position.y - center.y );
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													object.position.z += ( object.position.z - center.z );
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													controls.reset();
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													scene.add( object );
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													render();
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												};
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												loader = new ThreeMFLoader( manager );
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												loadAsset( params.asset );
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												window.addEventListener( 'resize', onWindowResize );
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												//
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												const gui = new GUI();
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												gui.add( params, 'asset', assets ).onChange( function ( value ) {
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													loadAsset( value );
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												} );
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											}
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											function loadAsset( asset ) {
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												loader.load( 'models/3mf/' + asset + '.3mf', function ( group ) {
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													if ( object ) {
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														object.traverse( function ( child ) {
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															if ( child.material ) child.material.dispose();
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															if ( child.material && child.material.map ) child.material.map.dispose();
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															if ( child.geometry ) child.geometry.dispose();
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														} );
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														scene.remove( object );
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													}
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													//
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													object = group;
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												} );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												render();
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											}
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											function render() {
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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