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					239 lines
				
				6.6 KiB
			
		
		
			
		
	
	
					239 lines
				
				6.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - lines - colors</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines<br/>
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											<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="https://openprocessing.org/user/5654">Thomas Diewald</a>
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import * as GeometryUtils from 'three/addons/utils/GeometryUtils.js';
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											let mouseX = 0, mouseY = 0;
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											let windowHalfX = window.innerWidth / 2;
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											let windowHalfY = window.innerHeight / 2;
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											let camera, scene, renderer;
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											init();
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											animate();
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											function init() {
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												camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
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												camera.position.z = 1000;
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												scene = new THREE.Scene();
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//
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												const hilbertPoints = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
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												const geometry1 = new THREE.BufferGeometry();
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												const geometry2 = new THREE.BufferGeometry();
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												const geometry3 = new THREE.BufferGeometry();
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												const subdivisions = 6;
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												let vertices = [];
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												let colors1 = [];
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												let colors2 = [];
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												let colors3 = [];
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												const point = new THREE.Vector3();
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												const color = new THREE.Color();
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												const spline = new THREE.CatmullRomCurve3( hilbertPoints );
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												for ( let i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
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													const t = i / ( hilbertPoints.length * subdivisions );
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													spline.getPoint( t, point );
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													vertices.push( point.x, point.y, point.z );
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													color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
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													colors1.push( color.r, color.g, color.b );
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													color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
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													colors2.push( color.r, color.g, color.b );
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													color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
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													colors3.push( color.r, color.g, color.b );
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												}
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												geometry1.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry3.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry1.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
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												geometry2.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
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												geometry3.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
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												//
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												const geometry4 = new THREE.BufferGeometry();
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												const geometry5 = new THREE.BufferGeometry();
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												const geometry6 = new THREE.BufferGeometry();
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												vertices = [];
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												colors1 = [];
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												colors2 = [];
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												colors3 = [];
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												for ( let i = 0; i < hilbertPoints.length; i ++ ) {
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													const point = hilbertPoints[ i ];
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													vertices.push( point.x, point.y, point.z );
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													color.setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
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													colors1.push( color.r, color.g, color.b );
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													color.setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
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													colors2.push( color.r, color.g, color.b );
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													color.setHSL( i / hilbertPoints.length, 1.0, 0.5 );
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													colors3.push( color.r, color.g, color.b );
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												}
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												geometry4.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry5.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry6.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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												geometry4.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
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												geometry5.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
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												geometry6.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
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												// Create lines and add to scene
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												var	material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: true } );
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												let line, p;
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												const scale = 0.3, d = 225;
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												const parameters = [
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													[ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ],
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													[ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ],
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													[ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ],
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													[ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ],
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													[ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ],
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													[ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ],
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												];
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												for ( let i = 0; i < parameters.length; i ++ ) {
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													p = parameters[ i ];
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													line = new THREE.Line( p[ 3 ], p[ 0 ] );
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													line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
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													line.position.x = p[ 2 ][ 0 ];
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													line.position.y = p[ 2 ][ 1 ];
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													line.position.z = p[ 2 ][ 2 ];
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													scene.add( line );
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												}
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												//
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												document.body.style.touchAction = 'none';
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												document.body.addEventListener( 'pointermove', onPointerMove );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												windowHalfX = window.innerWidth / 2;
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												windowHalfY = window.innerHeight / 2;
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function onPointerMove( event ) {
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												if ( event.isPrimary === false ) return;
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												mouseX = event.clientX - windowHalfX;
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												mouseY = event.clientY - windowHalfY;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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											function render() {
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												camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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												camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
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												camera.lookAt( scene.position );
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												const time = Date.now() * 0.0005;
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												for ( let i = 0; i < scene.children.length; i ++ ) {
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													const object = scene.children[ i ];
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													if ( object.isLine ) {
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														object.rotation.y = time * ( i % 2 ? 1 : - 1 );
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													}
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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